As I grew older, some of the best games were not on my block but in the neighborhood around my grandparents' house. Kick the Can at the Hall's (they had a large yard and lots of handy bushes for hiding and sneaking) and Capture the Flag at Jeep Connor's where a side yard divided by a line of trees and shrubs was the perfect setting for a game usually played in the twilight time between supper and black dark. It was an idyllic childhood, in many ways -- there were still vacant lots to play in and still a feeling of safety. Parents could allow their children to roam, to climb trees, to be gone for hours. All that changed eventually. Not twenty years later I was on a visit home -- a grown and married woman -- when I told my mother I was going to walk over to my grandparents' house -- a matter of maybe a quarter of a mile. "Oh, no!" I was told. I must take the car. Someone had been mugged in his driveway nearby. The neighborhood wasn't safe anymore.
Creativity Magazine
As I grew older, some of the best games were not on my block but in the neighborhood around my grandparents' house. Kick the Can at the Hall's (they had a large yard and lots of handy bushes for hiding and sneaking) and Capture the Flag at Jeep Connor's where a side yard divided by a line of trees and shrubs was the perfect setting for a game usually played in the twilight time between supper and black dark. It was an idyllic childhood, in many ways -- there were still vacant lots to play in and still a feeling of safety. Parents could allow their children to roam, to climb trees, to be gone for hours. All that changed eventually. Not twenty years later I was on a visit home -- a grown and married woman -- when I told my mother I was going to walk over to my grandparents' house -- a matter of maybe a quarter of a mile. "Oh, no!" I was told. I must take the car. Someone had been mugged in his driveway nearby. The neighborhood wasn't safe anymore.