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Dead Rising 3 Was Tested with Four-player Co-op, but Network Fidelity Suffered, Says Capcom

Posted on the 07 November 2013 by Sameo452005 @iSamKulii
Dead Rising 3 was tested with four-player co-op, but network fidelity suffered, says Capcom
Dead Rising 3 features co-op for two players, but at one time Capcom Vancouver tested the sandbox game with up to four survivors at once. However, producer Mike Jones has revealed that it broke down the game’s network fidelity and was ultimately scaled back in time for Xbox One’s release.
Speaking with OXM, Jones said, “We played around with different ideas. The main challenge that we set out on was the scale of the world, making this massive world with more density than ever before, more weapons than ever before, more stuff than ever before, and getting all that working on the Xbox One with a visual fidelity upgrade. And then being able to network all that reliably with no tethering – that was a huge accomplishment for us, right?
“Obviously we’d like to have three players, four players, more players, and we did some rough tests, and the networking fidelity started to break down.”
Jones added that Capcom Vancouver didn’t simply want a secondary character without personality. He continued, “In Dead Rising 2, it was just a clone of the hero, and all you could do was grind experience – it wasn’t part of the story. So this time we thought let’s make the co-op player part of the story.
“He’s his own character, he can do all the stuff Nick can, you can change your clothes, make combo weapons, anything you earn in the game or put in the game you can bring back to your game – and let’s figure out how to use the cloud to asynchronously save story progress so that if you’re the client you get mission progress as well.
“If you unlock a chapter or side missions or whatever, you can go back to your game and skip those or replay those, if the host makes a story decision you don’t like, you can go back and change the direction of the game. We put a lot of emphasis on making a two player co-op game and making it more meaningful, and for the next game we’ll set loftier goals – now that we have our open world, now that we have our networking tech.”

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