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Why Alien: Isolation Lead Designer Prefers The PS4 Version

Posted on the 19 August 2014 by Sameo452005 @iSamKulii
Why Alien: Isolation Lead Designer Prefers The PS4 Version
It's interesting to hear Creative Assembly's Gary Napper explain why he prefers the PS4 version of Alien: Isolation, with a reason that isn't simply 'better graphics, innit'.
While discussing the difference between last-gen and current-gen, Napper assured that the only difference is graphical fidelity; the dynamic AI of Alien: Isolation remains unchanged. All the same, Napper then went on to claim the PS4 as his favorite platform for the game.
"My favorite version is the PS4 version – and I say that as a massive Microsoft fan – so to say the PS4 version is my favorite feels a bit weird," said Napper.
"The reason is – and it’s so minor – but we’ve made the DS4 to act like the motion tracker, so it lights up along with the radar blips and if the alien’s close-by it goes off quicker
"It adds so much immersion, when it’s all dark and your legs are lit up in your peripheral vision."  Napper added that when he first tried it he expected it to be little more than a "good gimmick", but "it genuinely is a very good feature".  Napper admitted that "we’ve got something specific going on with each of the platforms." The game launches on October 7.  Source: NowGamer

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