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Wargaming: Once Xbox One and Oculus Hit 5-10 Million Users, “we’re There,” Says CEO

Posted on the 11 April 2014 by Sameo452005 @iSamKulii
Wargaming: once Xbox One and Oculus hit 5-10 million users, “we’re there,” says CEO
World of Tanks developer Wargaming could get VR support if Oculus Rift hits between 5-10 million users, and the same goes for Xbox One. 
Speaking with CVG, Kislyi said explained that because there’s a minority of player actually paying to enjoy content in free-to-play titles, platforms like Oculus and Xbox One would need a bigger install base before they’d earn Wargaming’s support.
“If it’s big, if it’s global, we’re going to be there,” he stated. “We are free-to-play, and now even further down the road, we are free-to-win. Seventy-five per cent of our players never pay a penny, and we love those players. For free-to-play, five to ten million is a good user-base. So if Xbox One or Oculus reach those numbers, we’re there.”
He added, “75% of our players will never, ever pay us a penny. For other games this percentage can be even bigger, up to 90-95%.”

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