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Virtual Reality In Education Market: Projected to Reach 23492.31 Million at a CAGR of 43% Over the Forecast Timeframe

Posted on the 24 August 2020 by Kumar Satyam @satya7252

Alchemy Market Research proclaims the addition of a new informative report on the global virtual reality in the education market to its widespread database. The global virtual reality in the education market was estimated at 939.51 million in 2019 and projected to reach 23492.31 million at a CAGR of 43% over the forecast timeframe.

Alchemy Market Research offers a widespread analysis on the ” Virtual Reality In Educational Market, Global Market Analysis, Global Market Growth Opportunities, Covid-19 Impact analysis, By Component (Content, Hardware, Software); By Application(K-12, Vocational Training, Higher Education); By Geography (North America, Latin America, Asia-Pacific, Middle East, Africa, and Europe), and Regional Insights over the Forecast Period-2019-2028.

Virtual Reality is a groundbreaking technology designed to help in online learning systems with a list of benefits associated with it like embedded learning resources, gesture controls to enhance knowledge retention to students.

Increasing adoption of Virtual Learning Platforms in the education sector is fostering market growth:

Virtual reality in the educational market offers different benefits owing to the use of VR applications in learning platforms. With the help of VR technologies, these immersive 360 environments used to experience real-world exploration in learning systems. This fully-fledged technology helps to visit far-flung corners of the studies by using different angles of strategic learning. From the last several years, different schools, colleges, and universities are integrated with cutting edge of innovative technologies such as VR technology driving the foundation of brilliant minds. VR technology refers to interactive and effective content of the learning which helps to explore memorable and immersive experiences for students. It’s a powerful way to interact with students by offering active engagement and inspire students in contrast to traditional learning methods. VR technology in the education sector sparks the imagination power of students along with the encouragement via innovative thinking.

Full report: https://www.alchemymarketresearch.com/it-telecom/virtual-reality-in-educational-market

Alchemy Market Research sheds light on global companies in global virtual reality in the Education market:

  • Alchemy Immersive
  • Google
  • HTC Corporation
  • RegattaVR
  • Alphabet Inc
  • Lenovo Group Ltd
  • Microsoft Corporation
  • Avantis Systems Ltd.
  • Schell Games
  • Creative Labs
  • Unimersiv
  • Sony
  • Facebook Technologies, LLC.
  • EON Reality Inc.
  • Samsung
  • Virtalis Holdings Ltd
  • Samsung 

Segmentations:

The global virtual reality in the education market has segmented into different global market segments based on different perspectives such as components, applications, and global geographies. Based on components, it can be segmented into software, hardware, and content. Based on the application, it can be segmented into K-12, higher education, and vocational training. Based on global geographies, it can be scrutinized into different global regions such as North America, Latin America, Middle East, Asia-Pacific, and Africa.

Component Perspective (Revenue in USD Million):

  • Hardware
  • Software
  • Content

Application Perspective (Revenue in USD Million):

  • K-12
  • Higher Education
  • Vocational Training

Key Industry Development:

  • In August 2018, Oculus which is recently opened by Facebook announced the innovative headsets with the help of virtual reality technologies called high powered rift headsets and standalone Go headsets to different leading educational institutes.
  • In February 2019, the RegattaVR application introduced by Immersive experience which helps to promote talent development at the enterprise level.
  • In September 2019, Quality Executive Partners, Inc announced the innovative application into on-demand educational platform that helps to deliver amazing features of virtual reality technologies.

Insightful projections derived through this global market intelligence report:

  • This analytical market research report has been summarized by examining major industry participants in the global virtual reality in the education market.
  • Analyze the potential of global buyers & suppliers in the global virtual reality in the education market.
  • Regional outlook has been provided by examining global regions such as North America, Latin America, Middle East, Asia-Pacific, Africa, and Europe concerning individual revenue contribution of key players.
  • Effective business strategies and business framework adopted by established companies and new entrants in the global virtual reality in the education market
  • An expert and dedicated market research team of Alchemy Market Research outlines the global market trends, technological advancements in the global virtual reality in the education market
  • Identification of sustainable strategies for the identification of global market growth opportunities in the VR in the education market.
  • It incorporates numerous effective graphical presentation techniques such as charts, tables, diagrams, graphs, and pictures for a clear understanding of the subject matter

Sample Request: https://www.alchemymarketresearch.com/request-a-sample/


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