Farsthary
MY BLOGS
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Tinker Code
http://farsthary.wordpress.com/
3D R&D;
Research on 3D visual technologies
3DCoat developer.
LATEST ARTICLES ( 68 )
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QuadPaint Update
Today I found few bugs that hopefully will correct by this weekend, but is looking really good so far. This tool gives a lot of artist freedom and... Read more
Posted on 08 October 2015 COMPUTING -
QuadPaint Update
Today I found few bugs that hopefully will correct by this weekend, but is looking really good so far. This tool gives a lot of artist freedom and... Read more
Posted on 08 October 2015 COMPUTING -
RShell Polished
Shell only selected elements Hi Polished a bit more RShell by adding the option to extrude only selected vertices/edges/faces. Read more
Posted on 24 September 2015 COMPUTING -
Improving the Contour Detection Algorithm
Hi One of the core algorithm of the QuadPaint tool estimates the amount of closed contours that can be extracted from an arbitrary set of strokes, which can be... Read more
Posted on 11 August 2015 COMPUTING -
Alpha QuadPaint Tool
Hi Just wanted to early share a possible workflow of a work in progress tool named QuadPaint in the Retopo room. It will be a quite versatile and powerful semi... Read more
Posted on 19 July 2015 COMPUTING -
Currently I’m Working in Several Tools That Share a Commo...
Currently I’m working in several tools that share a common code base, and one of the core algorithm of such tools is the procedure to extract closed contour... Read more
Posted on 19 July 2015 COMPUTING -
RShell Tool
Hi :) As stated by this request report by AbnRanger: It can be incredibly hard to create some thickness or a shell, in 3D Coat without a tool that gives us... Read more
Posted on 20 June 2015 COMPUTING -
Low Poly Extrude and Scale Prototype
This is quick alpha test for low poly modeling tools in 3DCoat. Still there’s a lot of room for improvement from shader to UI, also in selection since there’s... Read more
Posted on 18 June 2015 COMPUTING -
Interactivity
Hi finally I’ve added more interactivity to improve the workflow of CloseHolesRTool in Retopo room, soon will be added surface snapping ;) Read more
Posted on 04 June 2015 COMPUTING -
Raw Subdivision
Some time ago as requested by an artist, I have implemented a subdivision type useful for low polygon models or hard edges geometry. Read more
Posted on 01 June 2015 COMPUTING -
3D-Coat 4.5 Released!
At Pilgway we are very proud to announce the release of 4.5 version of the cutting edge Digital Sculpting and 3D content creation 3D-Coat. Read more
Posted on 30 May 2015 COMPUTING -
CloseHolesRTool
A closing holes tool for the re-topology room, with similar flexibility and power as the LiveClay closing holes tools. Read more
Posted on 22 May 2015 COMPUTING -
Nostalgic Blend(er) of the Past II
Here’s the second batch of recovered videos from Vimeo Read more
Posted on 20 May 2015 COMPUTING -
Nostalgic Blend(er) of the Past I
Hi all :) Recently found my forgotten account in Vimeo where I posted several years ago (seems like yesterday) my experiments and tinkers. Read more
Posted on 17 May 2015 COMPUTING -
Yet New Close Holes Algorithm
Here’s new closing holes algorithm in action, based on the FillHoles research on convex contour splitting and advancing front triangulation, greatly improving... Read more
Posted on 11 May 2015 COMPUTING -
Improved CloseHoles Tool
Hi Recent developments into QuadFill tool, proving its bulletproof robustness I found a must to also port a similar algorithm into our closing holes arsenal.... Read more
Posted on 08 May 2015 COMPUTING -
Site Upgrade
Hi all I’m starting to see the benefits of moving to U.S , chains are falling one by one.My blog is upgraded to farsthary.com , That’s it! plain and easy ;)... Read more
Posted on 04 May 2015 COMPUTING -
Quadrangulation Test
A quick test of the quadrangulation algorithm for arbitrary contours, I have remapped the functionality to the close holes tools just for development purposes,... Read more
Posted on 04 May 2015 COMPUTING -
QuadFill Tool
Hi Finally iron out the remaining issues and is done! QuadFill is a tool aimed for quadrangulating an arbitrary 3D contours, for testing purposes I used holes... Read more
Posted on 30 April 2015 COMPUTING -
Arbitrary 3D Contour Convex Partitioning Heuristic
Hi all Some time ago I’ve developed an automatic quad fill routine to tessellate an arbitrary 3D contour into quads, as even as possible. Read more
Posted on 18 April 2015 COMPUTING