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Titanfall's Launch Day Issues Are Microsoft’s Problem, Says Respawn Engineer
Posted on the 10 March 2014 by Sameo452005 @iSamKuliiTitanfall’s network performance is vital to its success, since it’s multiplayer-only, and Respawn is grateful to Microsoft for taking on the heavy load.
In an interview with Engadget, Respawn engineer Jon Shiring discussed the game’s reliance on Microsoft’s cloud server system Azure for AI hosting and physics.
But one benefit which hasn’t been widely discussed is that Respawn doesn’t have to maintain multiplayer servers during the game’s launch.
“We’re trying to figure out how many people will be playing and trying to make sure the servers will be there for that,” he said.
“One of the really nice things about it is that it isn’t my problem, right?
“We just say [to Microsoft], here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available – they’ll know the whole time that they need to bring more servers online.”
Shiring said Respawn is “taking a bullet” by being the first developer to launch with Azure hosting, but doesn’t expect to be the last.
“Back when we started talking to Microsoft about it, everyone thought it was kind of crazy and a lot of other publishers were terrified of even doing it,” he said
“I’ve heard that since our beta ended, they’ve been pounding down the doors at Microsoft because they’re realising that it really is a real thing right now.”