Computing Magazine

Stroking Improvements

Posted on the 02 June 2016 by Farsthary

To accurately shape a stroke in QuadPaint, the user can create new pinned vertices with double click, in the future more powerful curve controls will be implemented.  Today I’ve improved the implementation by allowing the deformation to be independent from stroke density. (unlike previous algorithm) and I’ve solved a bug that prevented to simultaniously deform linked strokes.

Before:

After


Stroking improvements

Back to Featured Articles on Logo Paperblog