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S&S Review: Shin Megami Tensei: Devil Summoner: Soul Hackers

Posted on the 22 April 2013 by Sameo452005 @iSamKulii
S&S; Review: Shin Megami Tensei: Devil Summoner: Soul HackersTitle: Shin Megami Tensei: Devil Summoner: Soul Hackers
Format: Nintendo 3DS
Release Date: April 16, 2013
Publisher: Atlus
Developer: Atlus
Price: $39.99
ESRB Rating: M


S&S; Review: Shin Megami Tensei: Devil Summoner: Soul HackersStory and Presentation:
S&S; Review: Shin Megami Tensei: Devil Summoner: Soul Hackers Core Gameplay:
Once you wrap your head around the game's quirky story, you'll be spending the bulk of your time excavating dungeons.  Exploring the dungeons in a first person perspective offers up a bit of variety, I haven't played a lot of dungeon crawlers in an FPS format, and it's a whole new experience.  Dungeons start off simple, but they progressively get harder and more complex.  You'll need to solve a lot of puzzles to progress as well, luckily, they're never to frustrating.  While you trying to solve puzzles, you'll have to deal with a lot of random encounters as well.  You can fight off the demons, but you'll want to recruit some as well.  This is one of the elements that seperate this game from other dungeon-crawlers.  You can resolve some enemy encounters by just talking with the demons and answering some of their questions.  Your persuasion really can help you in the long run, gaining new allies and increasing your funds, successfully answering the demons questions will be essential.  Getting the hang of answering riddles correctly will take some time, but as you pick up on the patterns, it will become a lot simpler.  There's a ton of customization and party management in the game, you'll have to manage your demons and allies according, and playing with different layouts is a lot of fun.  If you're looking for a deep game to spend a countless amount of hours in, Soul Hackers is perfect for you.
S&S; Review: Shin Megami Tensei: Devil Summoner: Soul Hackers Final Thoughts:

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