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S&S News: Indies Praise Xbox One's Revised Publishing Policies

Posted on the 25 July 2013 by Sameo452005 @iSamKulii
S&S; News: Indies praise Xbox One's revised publishing policies It seems that a number of indie devs that were against Microsoft's indie approach has since changed their minds, seeing as how Microsoft has pulled yet another 180 and will now allow indie devs to self-publish on the Xbox One.

Dant Rambo, associate producer at Bit.Trip developer Gaijin Games, said the announcement was "great news".
"One of the bigger things, being a developer and a consumer, is that it puts Sony and Microsoft on equal footing, in a lot of ways, which is always good because it forces them to have to compete even more for our money," Rambo told Polygon.
Kevin Dent, CEO of Tiswaz Entertainment, seemed equally as enthused. "I love it," he said, citing the significant reduction in costs to develop on the console given the lack of a need to buy a dev kit. "It's a no-brainer," he said. "I cannot stress enough how Microsoft has just lowered the barrier to entry developing on a console."
Dragon Fantasy developer Muteki Corp's president Bryan Sawler was more reserved over Microsoft's willingness to give indie games adequate exposure. "If this ends up being a repeat of Xbox Live Indie Games - the not-so-successful 'indie self-publishing' platform for the Xbox 360 - where the games are all quarantined off into their own segment and hard to find, it will be harder to justify the resources than if independent games are able to take their place front and center with the rest of the releases," he said.
"Microsoft has taken some great steps to react to the feedback they've gotten post-E3 so far, but until we can see more about how they're going to be providing this we don't have any official plans either way," he continued.

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