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S&S; News: Tomb Raider Moves Over 4M, Square to Develop More Persistent Online Games

Posted on the 24 August 2013 by Sameo452005 @iSamKulii
S&S; News:  Tomb Raider moves over 4M, Square to develop more persistent online games Darrell Gallagher, Square Enix’s new head of studios in North America and Europe, has just announced that the Tomb Raider reboot has now sold over 4 million units.  Still think it's a disappointment?

Speaking in a blog post on Gamasutra, the Crystal Dynamics head stated that games such as Sleeping Dogs and Just Cause 2′s continued popularity have contributed to this new found development concept.
“We see the opportunity for some of our games continuing beyond a traditional beginning, middle, and end,” Gallagher said. “We can have them become extendable and more persistent – with an opportunity to build and grow across games. To design in a way to keep our games alive for years instead of weeks.
“I’m not talking about an MMORPG – although the concept is similar – I’m talking about creating persistent online experiences built on the foundations of the games we are well known for.
“Now, this doesn’t apply to every game, there is no one solution that works in every case, but as a wider goal it’s certainly something which some of our franchises are incredibly well suited to and something I want to explore further.”


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