

Presentation & Story There isn't really a story to this game, it's more of a premise. You play as a boy called Maxwell (although you can change your avatar to lots of other things. I choose to play as God) who has a magic notepad that allows him to bring anything he can imagine to life. He then sort of wonders around solving puzzles and helping people although to my knowledge it's not really explained why and definitely not in the iOS version of this game. But a game like this really doesn't need a story much like Mario games don't need a story. You just need to understand the mechanics and then be given the freedom to use them. Scribblenauts has an art style I really love and it has translated over to iOS beautifully. It has a wonderful cartoon-y presentation where everything looks like it was drawn on paper, cut out and then stuck together, a little bit like how South Park originally looked, apart from Scribblenauts is family friendly. Every single thing that you can think to create will be in this game and will look awesome and cute, also animals and people will act in the way they are meant to. So dogs chase cats, sharks kill people and vampire hunters kill vampires. The only real negative in this port is that this version of Scribblenauts is missing a few of the features that were in the DS versions. Most notably the Replay Mode where you can play each level 3 times but you can't use the same words or objects each time. This really forced you to think outside the box and use your imagination to solve simple puzzles and gave a lot of longevity to the game.


Final Rating: 9/10 email: [email protected] twitter: @rubberduck1986