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S&S; Indie Review: Spoids

Posted on the 18 April 2012 by Sameo452005 @iSamKulii
S&S; Indie Review: Spoids
Title: Spoids Format: XBLA Release Date: March 19, 2012 Publisher: Airwave Games Developer: Airwave Games Price:  240 MS Points ESRB Rating:  E
Spoids caught me by surprise, going into it, I wasn't expecting much form this indie title.  After spending an immense amount of time with the game, I have to say that its been quite a pleasure to mow down hundreds of spoids.
S&S; Indie Review: Spoids Presentation and Story:
For hours in Spoids, you will be protecting planets and people that hire you to protect them while they fulfill their specific tasks.  This is the main foundation of the game, given, there isn't really much of a story in the game.  The interface is clean and simple, making it a snap to go about reading new messages and accepting new missions.  Now the game isn't a visual powerhouse or stunner like Plants vs Zombies, but it lives in its simplicity like a PixelJunk game.  The Spoids themselves come in many different shapes and sizes, and they look crisp and well-defined.  When you get deep in the levels, the colors are brought out nicely when hundreds of lasers, missiles, and thunder bolts are lighting up the screen.  The game is fully voiced, with some good and some bad mixed in.  Humorous accents can be distracting at times, but never gets in the way.  The game has a subtle soundtrack, it fits in perfectly with the overall aura the game consistently gives off.
S&S; Indie Review: Spoids Core Gameplay:
Spoids is textbook tower defense game, and that is all it wants to be.  It appears to be a simple one, but really gets deep as you progress through the levels.  Similar to Plants vs Zombies, you receive a new weapon and a new enemy to combat.  Although the number of defensive weapons and enemy types can get up there in numbers, it never gets too complicated or monotonous.  Your mission is simple, prevent Spoids from entering through the red area.  On the game board,  the enemy ships enter through the green area.  You will have to position your defensive weapons around these areas to give you the best shot of surviving the mission, aka the mission timer.  When you get deep into a level, the fun and difficulty really ramps up.  It seems like the difficulty and the level of enjoyment you'll experience share a direct relationship.  The harder it is, the more fun it is.  
S&S; Indie Review: Spoids Final Thoughts:
Spoids is a simple but deep tower defense game.  When the game's action ramps up, its a pure blast to play.  The voice acting is okay, and visuals are clean and simplistic.  This another good indie game that I was glad to spend my time with.
Final Rating = 7.5/10 Email: [email protected] Twitter: @iSamKulii Apps: S&S Reviews on Apple and Android Stores PSNID:sameo452008

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