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PS4 Most Powerful Console Created, Learned from PS3′s “rough Patch” – Cerny
Posted on the 12 November 2013 by Sameo452005 @iSamKuliiPlayStation 4 architect Mark Cerny has discussed how PS3′s “rough patch” helped Sony fashion a better, more accessible console for developers and consumers alike.
Speaking with Polygon at the event, “PlayStation 2 went very well. I mean we were … our market share was 75% maybe, and then PlayStation 3 really hit a rough patch and a lot of that had to do with – on the consumer side – of the console being so expensive. So we had this goal with PlayStation 4 that we’d be a much more affordable console than PlayStation 3.
“But on the developer side, PlayStation 3 had a reputation for being very hard to work with. I mean I knew that, I worked on a launch title, and so we wanted to make sure that PlayStation 4 would be smooth sailing, that it would be the sort of thing where you wouldn’t have to learn every detail of the hardware, in order to make a game. That it could be much more about the vision of the director of the title.”
When asked if shifting to a common architecture to PC and Xbox One would take some of Sony’s power away, Cerny replied, “PlayStation 4 is the most powerful video game console ever created, so I think we’ve managed to find that middle ground between the power and that accessibility.”
Elsewhere, Cerny stressed that a paradigm of gaming has shifted, and that players now have a six-month to a year relationship with titles through DLC and other means. He also teased a “tremendous evolution” in PlayStation 4 across the incoming cycle.