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PS4 Is a Huge Leap Up, ‘Lets Us Throw As Much Art And Animation As We Could’ – Hohokum Dev

Posted on the 28 May 2014 by Sameo452005 @iSamKulii
PS4 Is a Huge Leap Up, ‘Lets Us Throw As Much Art And Animation As We Could’ – Hohokum Dev
Hohokum was one of the new games that was shown off for the PS4, PS3, and PS Vita last year, and now the devs have opened up about if they had any problems while developing for the three platforms.
Gaming Bolt asked them about their experience with Sony’s console and whether they came across any kind of limitations.
“It’s pretty much a dream to develop for because it’s just got so much memory and it’s so fast,” Ricky explains. “We don’t really have any issues at all with performance on PS4, so it’s amazing. It just lets us throw as much art and animation as we could ever really want to. It’s fantastic.”
Richard chipped in with his thoughts adding “it’s funny, because as a gamer I don’t really care about performance. Most of the games I play run on any standard old laptop, because that’s the sort of games I’m interested in, I guess. However, as someone making a game we really appreciate, even for a game like ours that you wouldn’t look at and you wouldn’t think is particularly taxing, that we can have so much art and animation.”
“The PS4 side of things has been super smooth. Obviously trying to fit all of the art and animation onto PS3 and PC has taken more doing than on PS4. PS4 is a huge leap up in terms of what it can do,” Ricky added.

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