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PS4 And Xbox One Can Support CG-Level Facial Render, Says Dynamixyz CEO

Posted on the 19 May 2014 by Sameo452005 @iSamKulii
PS4 And Xbox One Can Support CG-Level Facial Render, Says Dynamixyz CEO
GamingBolt spoke to CEO and co-founder of Dynamixyz Gaspard Breton about whether the PS4 and Xbox One could achieve such high levels of detail for facial capture within the coming years. Breton replied, “I have been in the field for 15 years now, and have always heard about people asking if high quality facial animation is really important. My answer is yes, it is really important, but if you want to do it, you have to do it well.
“In my opinion, with the consoles being more and more powerful and rendering capacities increasing continuously (remember subsurface scattering equations used for rendering human skin were written in the 80′s), there is now a real need for high quality facial animation and it will become more and more important. It seems to me capture, animation and rendering techniques are ready now, it will more be a question of gameplay!”

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