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Patch 1.1 for Destiny is out Now, Introduces Dramatic Changes to Exotics

Posted on the 01 December 2014 by Sameo452005 @iSamKulii
Patch 1.1 for Destiny is out now, introduces dramatic changes to Exotics
Bungie has released 1.1 patch for Destiny earlier today. The patch buffs Exotic weapons and introduces major changes to the way Exotic armor and weapons are upgraded.
Bungie outlined all the changes of patch 1.1 on the official blog. The main takeaways is that Exotic weapons have received a buff, and Ascendant Energy and Ascendant Shards are no longer required for upgrading Exotic weapons and armor; you’ll need the newly-introduced Exotic Shards instead.
The patch is 75MB in size and we’ve got a list of the general changes below. For weapon-specific changes, heard through to Bungie’s website.
Activities
-Raid
  • Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
  • Fixed an exploit where the Templar could be forced off its platform
-Daily Heroic Story
  • Destination Materials now drop from completing the Daily Heroic
-Bounties
  • Removed the ‘Relic Hunter’ Bounty
  • Destination Materials now drop from completing the Daily Patrol Bounty
Vendors
  • Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
  • Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
  • Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
  • Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Technical
  • Networking fixes, which should reduce the instance of the Bee family of KTOs
  • Fixed an issue in which using Xbox One party chat induced a slower frame rate

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