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MGS5 Will Have Ocelot as Radio Contact, Kojima Explains How Snake Became A Villain

Posted on the 30 March 2014 by Sameo452005 @iSamKulii
MGS5 Will Have Ocelot as Radio Contact, Kojima Explains How Snake Became A Villain
After the prologue nature of Ground Zeroes, it’s expected that The Phantom Pain will have a larger, more traditional MGS approach to its gameplay.
Director Hideo Kojima has once again confirmed this. Speaking to SpazioGames, Kojima addressed the open world nature of the game and explained that while it was a concern at the first, “the missions are still very clear, and the player is free to choose how to approach them. In this sense, I don’t think it’s that different from the previous installments.”
As for why Ground Zeroes andThe Phantom Pain are much darker in tone than previous games, Kojima stated that, “This episode is the story of how Snake became Big Boss. It is important for me to explain to the players how this hero became an evil threatening the entire world. That’s why it needed to become a very dramatic story.”
The Phantom Pain will also break series’ tradition and offer Ocelot as a radio contact in The Phantom Pain. In conversation with 4Gamer, Kojima confirmed that both Kaz and Ocelot are contacts in The Phantom Pain.

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