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inFamous: Second Son Hasn't Been Visually Downgraded Since E3, Claims Sucker Punch

Posted on the 14 March 2014 by Sameo452005 @iSamKulii
inFamous: Second Son hasn't been visually downgraded since E3, claims Sucker Punch
inFamous: Second Son footage has been leaking all over the place thanks to the PS4′s share button, and it’s leading people to believe that the game’s visuals have been downgraded since its reveal at E3 last year. Sucker Punch Tech Art Lead Jason Connell has stepped forward to say that isn't true.
Over on the inFamous: Second Son Facebook, Connell said to one accuser, “Definitely no visual downgrade of graphics since then! We put that particular area in sunset instead of sunny time of day so that it matches the mood of narrative better.”
If anything, the game has received more visual trickery since E3. According to Connell, even the clouds reflect Seattle’s light when darkness falls. “This is what we call ‘light pollution,’” he explained. “During the night time, in large cities… you will see the clouds turn an average light color from the city below. Especially in cities like Seattle…where we have extremely low cloud decks. I tried to put that into the games night time.
He added, “When we moved to HDR and Physical Based Lighting… one of the benefits is having the world rendering look and feel like a cameras exposure. So, we just have to make sure that things look good in all time of days…but the system supports it fully.”
Connell also touched on the game’s physics-based lighting mechanics, and went on, “The lighting team spent a lot of time researching how bright it is outside during different times of day. We call this physical based lighting. This was done heavily in the pre production part of the project.
“The most challenging part of moving to physical based lighting was establishing all of the rules of which an artist has to go by… and THEN figuring out how to break them artistically to get the exact look you want.”
The game launches next Friday.  

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