Gaming Magazine
Havok on PS4 & Xbox One Memory: Will Take No Time For Artists to Use All RAM
Posted on the 29 December 2013 by Sameo452005 @iSamKuliiThough it’s been a little over a month since the Xbox One and PS4 released, there are still doubts whether memory will be sufficient to last an entire generation. Xbox One allocates 5GB of RAM for games and we’re still a little unclear on how much the PS4 allocates, with some implications stating that it will reserve 5.5GB for games. Havok’s Head of Product Management Andrew Bowell has now stated that it won't take developers long to use all of the system's memory allocations.
“Developers have long dreamt about more RAM. RAM has been so scarce over the last 20 years in console hardware that I feel many prayers have been answered this time around However it will take absolutely no time for artists to use all available RAM, even 8 GB, you can be sure of that,” he said to GamingBolt.
He also explained how Havok makes sure that they fulfill that ‘all of a sudden’ and ‘not in the box’ type of requirement from developers due to increase in RAM.
“In terms of Havok technology, it has always been our goal to enable developers to do more with less. Even with the large amounts of RAM available, the developers will still find ways to use even last byte. To that end, it is always a requirement for middleware to have the smallest possible memory footprint. This is also becoming even more of a requirement as console developers look at ways to bring their title to mobile platforms.”