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Evolve’s PS4/Xbox One Resolution & FPS Not Set Yet, Dev Explains Why It’s Not Coming To PS3 and 360

Posted on the 24 June 2014 by Sameo452005 @iSamKulii
Evolve’s PS4/Xbox One Resolution & FPS Not Set Yet, Dev Explains Why It’s Not Coming To PS3 and 360
Evolve was one of my favorite multiplayer shooters that was showcased at E3 this year, and the devs have been working tirelessly to make this an extremely polished product.  I know a lot of current gen users are wondering why isn't the game coming to the PS3 and 360.

Well, GamingBolt got in touch with the studios’ co-founder and design director Chris Ashton and asked him the reason behind why they are not releasing Evolve on PS3 and Xbox 360.
“There is a risk in trying to make the game run on the older systems and you know Evolve is quite intensive on the CPU with all the wildlife we have and also all the vegetation and cover for the monster to hide in. It was a really big concern with ‘could we get it to run on those systems without making sacrifices that would hurt the gameplay?’”
Turtle Rock Studios eventually wanted to make a game where their vision is not sacrificed and the new consoles allowed them to achieve their vision. “Evolve is an old idea that we wanted to make for a very long time and were only able to execute now because the systems are more powerful,” Ashton explained to GamingBolt.
So how is Evolve taking advantage of the new systems in terms of specs.   At this point they are not sure. “Well, were still in development right now, I am not sure where we’re going to end up,” Ashton said.

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