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Evolve Dev: Working Remotely with Valve Was “a Nightmare”

Posted on the 11 February 2014 by Sameo452005 @iSamKulii
Evolve dev: working remotely with Valve was “a nightmare”
Evolve developer Turtle Rock has nothing but love for Valve, but them working along Valve via satellite proved to be a real challenge.
Speaking with Eurogamer, co-founder Phil Robb described the experience of working on Left 4 Dead in collaboration with the Seattle-based Valve from Turtle Rock’s home base in Lake Forest, California.
“Co-developing and working on one product, when both teams, two super tight-knit teams, are 800 miles apart, it’s a nightmare,” he said.
“There was a lot of tripping over each other. At the end of the day, after we shipped it, no-one was really happy with how it worked.”
Robb expressed a few frustrations with Valve’s notoriously non-standard project management approach – “Valve time”.
“Whenever we were working with Valve, it was kind of crazy. They take their time, y’know? Valve time’s a well-known thing, but for us it was like we want to get this shit done,” he said.
“We sat down with Gabe [Newell] and talked about it, and it just made the most sense that, y’know, why don’t we go back to what we knew worked, which is us going independent again, and certainly they’d have work for us,” Robb said.
“The culture changed a lot when we became Valve, and not all of it was what we felt was the right way to go, and it wasn’t the way that we wanted to work.
“Once we came back out we got a lot of it back. We had most of the Turtle Rock guys who stuck with us, and for the most part that team’s still with us. Our culture has changed, but I feel really good about the way things are going.”

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