Gaming Magazine
Evolve Dev Explains What Inspires Their Monster Designs
Posted on the 23 June 2014 by Sameo452005 @iSamKuliiEvolve’s monsters are quite different, not just in appearance and powers but in how they were created, according to creative director Phil Robb.
“With Goliath, we went for classic. The first monster is everything you expect from a giant monster, it should do everything you would want to do: throw giant rocks, breathe fire, jump huge distances, climb up walls. All that stuff,” he told Shack News.
“So we looked at Godzilla and King Kong, those two particular monsters were a huge inspiration for Goliath.”
“With Kraken it gets a little more obscure. A lot of people have compared him to Cthulu, but we also looked at a lot of nature. We’re big fans of Sir David Attenborough,” Robb said.
“I’ve got to tell you, man, nature comes up with more terrifying, fucked up shit than we could ever come up with. So deep down in the sea, where there’s giant squids – if you look at the way Kraken moves, it’s very much like a giant squid. It’s very much based on those creepy deep sea creatures.”
Evolve is due on PC, PS4 and Xbox One in October.