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DX12 Won’t Change Xbox One’s 1080p Issue, But Devs Will Be Able To Push More Triangles: Witcher 3 Dev

Posted on the 04 August 2014 by Sameo452005 @iSamKulii
DX12 Won’t Change Xbox One’s 1080p Issue, But Devs Will Be Able To Push More Triangles: Witcher 3 Dev
The Witcher 3: Wild Hunt is slowly approaching, and GamingBolt has recently asked the game’s lead engine programmer Balazs Torok about his thoughts on the upcoming DirectX 12 and whether it will have an effect on the games development scene on the Xbox One.
“I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything,” Balazs explains. However he thinks that DX12 may allow to push more triangles but again developers won’t be able to shade them.
“They might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose. To answer the first question, I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully.”

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