![Don’t call The Legend of Zelda Wii U “open world”, says Miyamoto Don’t call The Legend of Zelda Wii U “open world”, says Miyamoto](http://m5.paperblog.com/i/94/940330/dont-call-the-legend-of-zelda-wii-u-open-worl-L-Ab1gXL.jpeg)
The Legend of Zelda creator Shigeru Myamoto doesn’t like having the next entry in the series described as “open world”.
In a Q&A with shareholders at an investor meeting last month, Miyamoto seemed hesitant on applying the term too freely to the new project.
“I prefer not to use the generally used term ‘open world’ when developing software,” he said.
“This term means that there is a large world in which players can do numerous things daily.
“In the traditional Legend of Zelda series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, ‘I’m already halfway through the game,’ while other players may think, ‘I still have half of the game to play.’
“We are trying to gradually break down such mechanism and develop a game style in which you can enjoy The Legend of Zelda freely in a vast world, whenever you find the time to do so.”