Dead Rising 3's latest patch clocks in at 13 GB, according to an Xbox Wire interviewwith the game's executive producer, Josh Bridge.
According to Bridge, developer Capcom Vancouver has been "actively engaging and monitoring fan feedback" regarding bugs and other issues since Dead Rising 3's release in November, and the studio put together the patch "in reaction to everything we could find."
The title update fixes problems with picking up items when a bunch are lying on the ground in the same spot, as well as with Achievements and trials tied to PP and blueprints. It also improves game performance and stability, and adds support for the impulse triggers in the Xbox One controller: They'll now vibrate when a player is low on rounds in a clip. Here's the full list of changes included in the patch:
- Content for DLC episodes 3 and 4 added as part of this CU.
- Various stability fixes.
- Various performance improvements.
- Online stability improvements.
- Added a progress bar to main menu while installer is running.
- Fixed an issue which could allow the user to overwrite their save file during streaming install while the game is booted.
- Fix for missing English VUI command in multiplayer menu.
- Some improvements to item pickups.
- Fixed a reproducible issue where the player could get out of the world.
- Fixed an issue where music wasn't present during the streaming install.
- Fixed some mission scripting issues.
- Fixed an issue which could cause some co-op players to not progress blueprint collection achievements correctly.
- Fixed an issue where the UI was not updating properly.
- Fixed an issue which caused glass textures to appear low-res.
- Fixed an issue which could cause shadows to render incorrectly.
- Fixed a texture issue with the Golden SledgeSaw weapon.
- SmartGlass stability fix.
