Gaming Magazine
Cloud is an Advantage for Xbox One, Ray Tracing Being Worked On For PS4 and X1
Posted on the 03 June 2014 by Sameo452005 @iSamKuliiGamingBolt spoke to Confetti FX founder Wolfgang Engel, who had a hand in creating RAGE technology and visuals for various Rockstar franchises, about the future of Microsoft and the cloud. Microsoft showcased the potential of Cloud tech at the last BUILD event – could it possibly give the Xbox One more processing power.
“This is very cool tech, because you can offload tasks like AI that do not need to be real-time. This way you can relieve the CPU pressure and do other things on the CPU. I think this is an advantage for the Xbox One.”
Engel also believes the PS4 and Xbox One will support ray tracing in the future, despite difficulties in implementing the same. “Yes. We have a prototype ray tracer running that could do this. One of the challenges is to get things working with the same art assets that are also used for the rasterized game. This is what we were looking into.”