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Battlefield Hardline Delayed into 2015

Posted on the 22 July 2014 by Sameo452005 @iSamKulii
Battlefield Hardline delayed into 2015
Battlefield Hardline has been delayed into 2015, according to Visceral Games and DICE.
The developers posted an update on the Battlefield Blog stating the delay would “ensure Hardline is the best, most innovative Battlefield experience.”  DICE VP & Group GM Karl Magnus Troedsson addressed why the change was made.
“Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves,” he wrote. “Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game.
“We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you. This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing.
“However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months. We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.”
The delay into 2015 will allow the development to accomplish the following:
1. Multiplayer Innovation: Adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.
2. Single Player Story Depth: More time polishing and and adding core features to ensure the single player experience “delivers on player expectations.”
3. Stability: Extra time to continue to optimize the game for a stable launch after learning a lot from Battlefield 4. More time allows issues to surface that the team can attempt to fix prior to launch.

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