Gaming Magazine

Battlefield 4 Patch To Include “High Frequency Network Update” And CTE Fixes

Posted on the 03 June 2014 by Sameo452005 @iSamKulii
Battlefield 4 Patch To Include “High Frequency Network Update” And CTE Fixes
DICE have pushed out a new patch for Battlefield 4 that fixes a number of issues in Community Test Environment and includes the “High Frequency Network Update”.
Further fixes include Character collision improvements, client crash fixes and Carrier Assault game mode reports bug fix. The latest update is now available across the PlayStation 4, PC, Xbox 360, Xbox One and PlayStation 3. You can find the patch notes below.
Battlefied 4 PC June 3 Patch Notes
  • Improved/reduced explosion induced camera shake
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Client crash fixes
  • AMD Mantle multi-GPU improvements
  • Carrier Assault game mode reports bug fix
  • High Frequency Network update
  • Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
  • Added option to control client side update rate setting

Battlefield 4 Xbox 360 June 3 Patch notes
  • Improved/reduced explosion induced camera shake
  • Rent A Server bug fixes
  • Character collision improvements
  • Reduced object damage mismatch between client/server
  • Fix for explosion pack not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier: fix for invisible walls stopping bullets
  • Fix for issue where clients with low bandwidth would not be able to enter squad menu

Battlefield 4 PlayStation 3 June 3 Patch Notes
  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Reduced object damage mismatch between client/server.
  • Fix for explosion pack not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Carrier – Invisible walls stopping bullets fix

Battlefield 4 Xbox One June 3 Patch Notes
  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier – Invisible walls stopping bullets fix
  • Fixed issue when using standby in Campaign
  • Fixed issue when using standby and reconnecting to game servers
  • Fixed issue with snapped application and matchmaking
  • Playgroup Matchmaking fix for Xbox One
  • Fixed incorrect error message for lost Xbox Live connection
  • Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
  • High Frequency Network update
  • Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
  • Added option to control client side update rate setting

Battlefield 4 PlayStation 4 June 3 Patch Notes
  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier – Invisible walls stopping bullets fix
  • High Frequency Network update
  • Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
  • Added option to control client side update rate setting

Back to Featured Articles on Logo Paperblog