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Basic Design Principles Always Fun to Review

Posted on the 05 February 2014 by Themarioblog @garciainteract

TAKEAWAY: It’s the third lecture for my class at Columbia University’s School of Journalism and the topic is Fundamentals of Visual Storytelling and Design. Let’s review some of the basics as we prepare for class tonight.

The experienced designer knows all of the fundamentals by heart, implements them without giving them much thought, and this allows him/her time for the creative process, which is the part of the deal that we cannot teach in a lecture. We can only inspire creativity, but we definitely can emphasize the principles that are likely to make a page or screen more functional and attractive.

Because our class at Columbia is a mix of graduate students with a variety of undergraduate degrees and work experiences, I have decided to do a sort of design primer to bring everyone up to speed, and to make sure that we have a common vocabulary as we progress into major projects during the semester.

So, what are the fundamentals?

In my view, whether one is designing or print or digital, there are four essentials: story structures, typography, space/distance (grids), color palette.

My idea of what I refer to as pure design is inspired by minimalism. Good design happens when simplicity trumps complexity.

Before one can deal with the creative side of design, it is important to learn a series of repetitions. These are those elements that provide for continuity and create that 60% of the formula that allows time for the important 40% of surprise (the creative side of our work). The first of these repetitions, and perhaps one of the most important, is what I refer to as story structures.

Story structures are the basis of how storytelling elements will fit into a specific design concept. How will we tell a lead story from a secondary story or a compact or a brief? How will we handle quotes, numbers, secondary readings? Photo captions? This is the first step, and it is one where typography plays a role, of course.

Basic design principles always fun to review Story structure from The Wall Street Journal’s Styleguide Basic design principles always fun to review Story structure from The Ottawa Citizen, Postmedia, Canada


The grid is the space within which these story structures will appear: the grid, or container, is a key element to guide the designer and make the various elements on the page or screen find their own space), including white space strategies. A grid is the skeleton on which we put the flesh! As in type, photos, illustrations.

A grid determines how space will be used both vertically and horizontally.

When evaluating the design of anything, start with an analysis of how the grid has been created and utilized

Start with the margins: are they consistent. Remember that margins are the frames that hold the page/screen together.

The grid is the formula portion of the design. Go precise here, so that you can go freeform with your creativity. These two strategies complement each other

Basic design principles always fun to review Basic design principles always fun to review Basic design principles always fun to review Grids are the skeletons on which we hang the elements of a design, but they can be used creatively as in the page above

The typographic palette: type represents 75% of what a reader/user sees in a specific publication and/or website/digital platform.

The color palette: one of the most visible aspects of any design, one that provides an impression early in the process.

Repetition of forms through story structures, grid, type and color palette gives way to a grand overall impression.

These are the elements that support the creative input.

The Design Process
Basic design principles always fun to review Basic design principles always fun to review

When you start with a simple but clear sketch, you already have the map to the journey in hand

Start with a good sketch-the map to the journey. A hand drawn sketch, to me, is the key to get a sense of space and distance, and move forward with a concept.

Hierarchy—this is what allows the user to evaluate content in terms of its importance. So I always make a case for the Center of Visual Impact: one element that is three to five times bigger than any other on the page or screen. This is an essential part of creating a friendly visual environment.

Basic design principles always fun to review A case for the Center of Visual Impact: even when several images appear on a page or screen, one is the dominant as seen in Australia’s The Age

Contrast—Emphasize large, medium and small images. The same applies to type, white space and color.

Eye movement--Beware of how the user’s eye will move on the page or the screen. On broadsheets the eye moves from top left to bottom right; for tabloids it is a horizontal sweeping motion from left to right.

We will review the EyeTrack Studies from The Poynter Institute for Media Studies.

Basic design principles always fun to review Basic design principles always fun to review

Eye movement: top to bottom for broadsheet pages; horizontal left to right for tabloids

The Use of Color
Basic design principles always fun to reviewColor coding sections for a mobile platformBasic design principles always fun to review The Guardian’s colors for tablet editionBasic design principles always fun to review Colorful presentation for Canada’s La Presse’s tablet edition

Color is everywhere, and it is one of the designers’ most important tool. Color can create a mood. It can provide for easier and more functional eye movement across a canvas.

It can also identify the story and its meaning, especially when color and symbols come together.

During this lecture we will review the principles of color use, color temperatures, the creation of color palettes and how to use color effectively on a page and/or screen.

The takeaways

It’s all about space and distance and how they come together on a page or screen .

Before you even begin to create, plan how your grid will accommodate elements.

The grid is not just a structure, it can also be a design inspiration.

In addition to the grid, other elements that are part of the repetitive forms:

Story structures

Typographic palette

Color palette


Parting shot

While creativity plays a powerful role in the design of pages and screens, it is the repetition of forms that provide direction for space and contrast, and guides not just the designer in the process, but also the reader/user as he consumes information. In good design, simplicity trumps complexity.

TheMarioBlog post #1426

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