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Assassin’s Creed Unity: How Ubisoft Revamped The Stealth Mechanics

Posted on the 25 August 2014 by Sameo452005 @iSamKulii
Assassin’s Creed Unity: How Ubisoft Revamped The Stealth Mechanics
Alex Amancio, AC: Unity’s creative director, recently participated in a new interview where he discussed how his team completely revamped the stealth mechanics for Unity.
Alex told GamingBolt that stealth will be hugely important in Assassins Creed Unity and that it will finally be implemented as a pillar of gameplay. He said, “Stealth has always been the main AC pillar. Honestly, I think we have never been able to push it as far as we have done it on ACU this year. We have added several elements to get to that level. We have re-designed all the pillars, but we are particularly proud of what we have managed to achieve on this one, because this element reinforces the very heart of Assassin’s Creed. First of all, we have added a stealth mode, with a crouch position.”
“It’s important to say that Stealth Mode is more than just a CROUCH BUTTON. You’re less conspicuous when you’re in Stealth Mode. So, in Guard Posts, for example, if you want to move silently behind the guards, in Stealth Mode that’s possible because they won’t be aware of your presence, but if you walk or run past them, then they’ll turn around and detect you. There’s a light cover system as well, so if you’re by a low wall or pillar, you’ll automatically snap to that and you can move along it. It’s a light snapping, though, so you can move away from it as well when you’re ready.”
The game comes out this October for the PS4, Xbox One, and PC.

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