Synopsis
Zack Lightman is a video game addict. He spends hours playing Armada and is one of the top players in the world. Then one day he sees a spaceship outside the window, and the really strange thing? It’s a spaceship he recognises from Armada, is he going crazy, or is it something else?
Review
I read Armada as part of Dewey’s Readathon and it was a pretty perfect choice for a readathon. It was easy to read and engaging, I got to geek out, and I didn’t have to think about it too hard. It took a little time to really get going but once it did I was really hooked and it took me less than a day to read the whole thing.
I had bought Armada as a present for my partner after he loved Ready Player One, and I read it because I loved ‘Ready Player One’ too. The boyfriend described it as reading like a book written on the way to getting to ‘Ready Player One’, very similar in lots of ways, but not quite there yet. I get that completely. It wasn’t quite up to the awesomeness that was ‘Ready Player One’, but it had a lot of the same sort of geeky references which were one of the good things about ‘Ready Player One’.
Armada’s storyline is probably a bit more relatable than ‘Ready Player One’, but it makes it less of a fantasy and less escapist too. It also means that you don’t have quite as strong a feeling towards the characters. And it makes it more predictable, I guessed at least some of the plot beforehand and although I still enjoyed it but I like it when plots keep me guessing.
If you’ve not read any Ernest Cline I would go for ‘Ready Player One’ first, but ‘Armada’ may fill some of the void which was left (or may be a big disappointment if you believe some other reviewers, views are very mixed)
4/5
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Paperback (£6.19)
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