Mass 2 effect console command features that of a new game that enables you to play a game. The command is the action you wish or feedback executed when you press a button. Unreal Engine 3 is generally the basis of Mass effect two console command. Mass 2 effect console commands usually have a lot of setting that you can easily modify in a method just like mass effect.
The setting permit the user to cheat, mod, or even mod. In contrast to mass effect 1, mass effect 2’s in the game console is seriously locked; however, numerous effects and in-game, the command can be made active through making new changes by editing the configuration changes.
Three methods used to enable the mass two effect console. Here are three ways.
First, the Dhl patching tool continuously enables the in engine console, that is, default keys such as Tilde and TAB. It is the easiest way out in case you have it installed.
Second, automatically patch the primary game configuration file function to eliminate the lock of the game console.
Thirdly, manually mass two effects enable locked console by use of default setting. The latter method needs HEX editor and is advisable for the advanced user. Here are simple instructions and guidelines that you can follow step by step.
I. You should download a hex editor program (HXD)
II. Then open mass effect two-dot exe in the hex editor program is found in the game directory/binaries
III. Scroll down by use of page up and page down to offset row E21730.
IV. The values under columns 04 to 06 should be 70 B4 56 .type over this value to substitute with C0 0C 54
V. Finally, click save and close HXD
TAB is used for a single bar console while Tilde key opens 3 4 consoles in the game.
The key bound console commands
Input modes
The concealed dot ini file has Bio input parts where key binds gets outlined. The bio inputs get divided into several control categories/modes, for instance, the control for when you are driving any vehicle cannot be the same for when you are walking around the compound.
Here is the format for the key binding
Binding =(Name =keyname”
Command =”command “,ctrl=True
Shift =”true”,Alt =true
To toggle command menu
The best way to view the HUD screen is to press and hold a key until you go back to the action. Another option Is to toggle the HUD so as it will remain by pressing a key and go back to the game when the same key gets stroked severally.
While editing, the concealed .ini function much better than using the console. Many things can get done so hardly, and anyone at this point can unlock the console, considering that the game is base on the distinct engine rather than ME1, which is unreal engine 2 for me2.
Command Command Description
GiveTalentPoints int value Give (remove) talent points
GiveXP int value Give experience
GivePower Temporarily give power to the target
RemovePower target power Remove power from the target
SetRank target power int rank Set the rank of the target’s power
GiveItem Give a specific object to the target
SetParagon Set paragon points
SetRenegade Set renegade points
EnablePowerCooldown Set power cooldown
God Toggle godmode
KillTarget Kill the target under the reticle
KillEnemies Kill all enemies
KillParty Kill henchmen
StasisParty Freeze henchmen
KillSelf / Suicide Kill the player
InitAmmo int value Set ammo
InitMedigel int value Set Medi-gel
InitProbes int value Set probes
InitFuel int value Set fuel amount
InitCredits int value Set credits amount
InitPalladium int value Set Palladium amount
InitIridium int value Set Iridium amount
InitEezo int value Set Element Zero amount
InitPlatinum int value Set Platinum amount
ToggleFlyCam Toggle free camera mode
Shot Take screenshot
TiledShot Used to take screenshots
PlayersOnly / TogglePlayersOnly Freeze the game
ShowHUD / ToggleHUD Toggle most parts of the HUD
Show Scaleform Toggle Scaleform elements (text, quick slots).
SloMo float multiplier Change the game speed
FOV Modify the field of view
UnlockAchievement int ID Unlock an achievement (achievement list)
At / Open string value Teleport to the level
Stat FPS Toggle the framerate display
SetIntByName Set integer variable
SetBoolByName string nmVar bool value Set boolean variable
SetBoolByID int nmVar bool value Set story boolean variable
Exec filename Execute a file under the Binaries folder
Profile combat target Show combat data for the target
Profile power target Show powers data for the target
Profile anim target Show animation data for the target
Profile camera target Show camera data for the target
Profile tech Show upgrades data
Profile vehicle Show vehicle data
Profile none Clear the screen from profile data
ce hench_picksquad Shows squad selection screen
Name of command Command description
Tec_AutoPistol Submachine Gun Damage (Micro field Pulsar)
Tec_AutoPistolR1 SMG Shield Piercing (Phasic Jacketing)
Tec_AutoPistolR2 SMG Extra Rounds (Heat Sink Capacity)
Tec_AssaultRifle Assault Rifle Damage (Kinetic Pulsar)
Tec_AssaultRifleR1 Assault Rifle Penetration (Tungsten Jacket)
Tec_AssaultRifleR2 Assault Rifle Accuracy (Targeting VI)
Tec_BioticUpgrade Biotic Damage (Hyper-Amp)
Tec_BioticR1 Biotic Duration (Neural Mask)
Tec_BioticR2 Biotic Cooldown (Smart Amplifier)
Tec_HeavyAmmo Heavy Weapon Ammo Upgrade (Microfusion Array)
Tec_HeavyPistol Heavy Pistol Damage (Titan Pulsar)
Tec_HeavyPistolR1 AP Heavy Pistol (Sabot Jacketing)
Tec_HeavyPistolR2 Heavy Pistol Critical (Smart Rounds)
Tec_MediGel Medi-Gel Capacity (Micro scanner)
Tec_MediGelR1 Trauma Module (Medical VI)
Tec_MediGelR2 Emergency Shielding (Shield Harmonics)
Tec_ShepardHealth Dense Skin Weave (Lattice Shunting)
Tec_ShepardR1 Dense Bone Weave (Skeletal Lattice)
Tec_ShepardR2 Dense Muscle Weave (Microfiber Weave)
Tec_Shield Damage Protection (Ablative VI)
Tec_ShieldR1 Redundant Field Generator (Burst Regeneration)
Tec_ShieldR2 Hard Shields (Nanocrystal Shield)
Tec_Shotgun Shotgun Damage (Synchronized Pulsar)
Tec_ShotgunR1 Shotgun Shield Piercing (Microphasic Pulse)
Tec_ShotgunR2 Shotgun Extra Rounds (Thermal Sink)
Tec_SniperRifle SniperRifleDamage (Scrum Pulsar)
Tec_SniperRifleR1 AP Sniper Rifle (Tungsten Sabot Jacket)
Tec_SniperRifleR2 Sniper Headshot Damage (Combat Scanner)
Tec_TechUpgrade Tech Damage (Multicore Amplifier)
Tec_TechR1 Tech Duration (Custom Heuristics)
Tec_TechR2 Tech Cooldowns (Hydra Module)
Tec_HackModule Hack Module for hacking mini-game
Tec_BypassModule Bypass Module for the bypass mini-game
Tec_GruntShotgun Krogan Shotgun (Custom Claymore) [Grunt]
Tec_GruntUpgrade Krogan Vitality (Microfiber Weave) [Grunt]
Tec_JackUpgrade Subject Zero Biotic Boost (Multicore Implants) [Jack]
Tec_LegionSniper Geth Sniper Rifle (Custom Widow Rifle) [Legion]
Tec_LegionUpgrade Geth Shield Strength
Tec_MordinUpgrade Mordin Omni-Tool [Mordin]
Tec_FaceLift Medical-Bay Upgrade (Dermal Regeneration)
Tec_ShipArmor Heavy Ship Armor (Silaris Armor Tech)
Tec_ShipGun The Cannon (Particle Cannon)
Tec_ShipScanner Advanced Mineral Scanner (Argus Scanner Array)
Tec_ShipShield Multicore Shielding (Cyclone Shield Tech)
Tec_ShipProbes Modular Probe Bay (Probe Booster)
Bioweapon effect two console commands
Variable Commands Bio Weapon command description
AccFireInterpSpeed Used in Determining accuracy as well as parameters to approximate maximum speed
AccFirePenalty This command Determines the raise per shot starting hip upwards.
AI_AccCone_Max This command determines Maximum Artificial Intelligence accuracy
AI_AccCone_Min Gives minimum artificial Intelligence Accuracy
AI_AimDelay Gives time when Artificial Intelligence is aiming
AI_BurstFireCount This command gives the number of busted enemies as well as henchmen and then returns to cover
AI_BurstFireDelay This command gives the time henchmen wait before firing
AI_BurstFireMovingDelay The command that gives time between firing that henchmen and enemies wait
AI_HenchBurstFireMultiplier This command gives the multiplier henchmen and enemies multiply
AimCorrectionAmount The Amount that can be changed before firing takes place
AmmoPerShot Total ammo spent in a shot
AmmoPrettyName The name that ammo gets allocated
bAdhesionDuringCam N/A
bAdhesionEnabled Not specified
bCanDropAmmo Determines whether ammo will drop or not
bCanDropWeapon Determines whether ammo can drop a weapon or not
bFrictionDistanceScalingEnabled Not Specified
bFrictionEnabled Not Specified
bInfiniteAmmo Tells whether the infinite ammo is on or it’s off
bIsAutomatic Show that the weapon is automatic and won’t do not need rearrangement to fire again
bUpgradesBasicWeapon Move a more superior weapon by applying the templates available.
BurstRefireTime Time is taken or simply delay time before firing back
BurstRounds This command shows the number of burst in every burst
bUseSniperCam It enables the snipper camera or mode
bZoomSnapEnabled This command is not specified
CamInputAdhesionDamping Command not specified
CoverLeanPositions This command is not specified
CrosshairRange This command tells the crosshair range from 0 to a max number
Damage Shows the damaged base
DamageAI Indicates the multiplier damage of the enemies
DamageHench Shows the multiplier damage of the hench squad
fAmmoMultiplier The Amount or multiplier of the ammo dropped
GeneralDescription This command shows the ID number to describe the game
GUIClassDescription Command not specified
GUIClassName Command not specified
GUIImage This command shows the weapon image before its acquired.
IconRef This command shows image ID as they will appear in a fight
InitialMagazines Amount of ammo given at the start of a game
LowAmmoSoundThreshold Ammo warning threshold
MagSize Weapon size of the bullets
MaxAimError The command shows the total drift a bullet can maximally
MaxSpareAmmo The total number of weapons on spare
MaxZoomAimError How far a bullet can drift when zoomed
MinAimError The least a bullet can drift
MinZoomAimError Least a bullet can drift on zoom
NoAmmoFireSoundDelay The command shows the time taken before pulling a trigger or clicking the fire
PrettyName The command shows the name given to a weapon in a game
RateOfFire Proportionate Amount of bullets fired
RateOfFireAI How many bullets fired by enemies and henchmen as well
Recoil The rebound of a gun
RecoilCap Cap rebound
RecoilFadeSpeed Speed of cease after recoil
RecoilInterpSpeed How the screen shakes when it’s firing
RecoilYawBias Deviation ina diagonal manner
RecoilYawFrequency Not specified
RecoilYawScale Not specified
RecoilZoomFadeSpeed Speed of recoil cease when it’s zoomed
ReloadFailureDuration Required time to reload a weapon
ShortDescription This command refers to a text ID when in-game to refer to a text
ShowTracerDistance Not described or specified
SteamSoundThreshold The Amount of weapon or bullets you found in the gun before you start the game
TracerSpawnOffset Used to trace The speed at which bullets move with
ZoomAccFireInterpSpeed This command determines the maximal diameter of the weapon fired
ZoomAccFirePenalty In a shot mode, this command determines the speed of the cone or the cone mode
ZoomCrosshairRange This command determines the crosshair
ZoomFOV This command determines the sniper zoom
ZoomRecoil This command determines the recoil on zoom
Shield Properties Affect 2 Console Commands
Command Section CommandDescription
[SFXGame.SFXShield_Base] A command for base shield section
[SFXGame.SFXShield_Armour] Refers to armor for AI
[SFXGame.SFXShield_Armour_Player] Refers to armor for the player
[SFXGame.SFXShield_Biotic] Refers to the barrier for AI
[SFXGame.SFXShield_Biotic_Player] A command for player biotic barrier
[SFXGame.SFXShield_Energy] Refers to AI kinetic barrier
[SFXGame.SFXShield_Energy_Player] The command for players kinetic barrier
[SFXGame.SFXShield_GethEnergy] The section where AI gets Energy
[SFXGame.SFXShield_GethEnergy_Player] A section where player get Energy
[SFXGame.SFXShield_Player] This command refers to player shield template
Variable definition
bAbsorbDamageOnBreak All damages for breaking are absorbed here
bFastCoverRegen Uncover recharge and fast
bRechargeable This command means shield is rechargeable
DamageGateInterval The total number of damages a shield can contain before giving in
MaxShields Not Specified
PartialBreakPct Not specified
ShieldDisplayName This command refers to the id on the tkl file
ShieldPointsPerBar Not specified
ShieldRechargeTime A shield takes total recharge time
ShieldRegenDelay Time taken before recharge takes place
Conclusion
To sum up ,you can edit game difficulty by editing the following values
[SFXGame. SFXDifficullty],and
SFXGame.SFXDifficult-level1] through
[SFXGame.SFXDifficulty-level 6].
The game becomes even harder by increasing the following values;
+enemyhealthmultiplelow
+EnermyhealthMultiplierhigh
+Enermyshield bonus
+squad powercooldoenmultiplier
+player shieldrechargemodifier
+maxtargetticket
+maxAttackTickets
The game can be made harder by decreasing the following values
-playerhealthmultiplierlow
-PlayerhealthmultiplierHigh
– enemy powercooldoenmultiplier
-Squadpowerdurationmultiplier
-Bleedoutinterval
-ammo decay multiplier
-breachDuration