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Alien: Isolation Dev Explains How It’ll Provoke Fear Through Whole Experience

Posted on the 26 March 2014 by Sameo452005 @iSamKulii
Alien: Isolation dev explains how it’ll provoke fear through whole experience
Alien: Isolation developer The Creative Assembly is taking the old school horror approach to its licensed tie-in. Senior designer Gary Napper and art lead Jude Bond have discussed how the team has worked to sustain a feeling of fear and dread throughout your playtime with the game.  
OPM asked the duo how Creative Assembly will keep gamers on the edge from start to finish. Napper replied, “That’s everybody’s first question. How can we maintain that tension for the length of the campaign? And it’s just down to the game design, balancing, the flow of the story and the mechanics, when you introduce things to the player. Obviously, we work in peaks and troughs with our approach to the action. How often you’re against the alien, and how often we show it. A lot of it is down to how the player feels like they want to play.
Bond added, “The player is one of the things that’s really unpredictable, and you can’t always tell what they’re going to do. So we’ve got an alien that can act in a nice way and support that. So when the alien is prowling around in the ceiling just under the vents, if you make a lot of noise it does come down. So you have some players who will sprint through the level, collecting things, scavenging in the world and trying to defend themselves, yet other players will take that careful slow approach, gripping the motion tracker for dear life and just getting through it.
“That’s been reflected today in the styles of the playthroughs. A couple of guys managed to do it with just one or two kills, only died a couple of times. Most people died between eight to 12 times, and there’s other people who spent the entire hour playing it and died 30 times or something. They took off their headphones and said, ‘That’s the most intense alien I’ve ever seen.’ They’re not getting frustrated about it either, which I’m so happy about.”
The game releases on PC, PS3, PS4, Xbox 360 and Xbox One this year.

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