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Advanced Warfare: Devs Explains How They Achieved Photorealistic Graphics

Posted on the 04 August 2014 by Sameo452005 @iSamKulii
Advanced Warfare: Devs Explains How They Achieved Photorealistic Graphics
Call of Duty Advanced Warfare has been a revolution as far as the series’ visuals goes, and the devs have explained how they achieved the high visual fidelity in the new game.  
So how was this achieved? “We have a tack that we like to call “physical-based” here. We’ve done tons of research on how to achieve that. There are three basic pillars that make that reality. You have to have HDR, you have to have this thing called physical-based shading, and you have to have something else called physical-based lighting,” SledgHammer’s Joe Salud said to Venturebeat.
“To make a long story short, what we do is, everything is based on physical values. We let the renderer do all the calculations as to how shiny something is, how matte something is. They’re all related to each other. It’s using less of the individual artist’s eye to decide on the granular details and more of the engine procedurally doing a lot of that.” Call of Duty Advanced Warfare releases this November across the PlayStation 4, PlayStation 3, Xbox 360, Xbox One and PC.

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