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343 Industries Shares Lots of New Details on the The Master Chief Collection
Posted on the 20 June 2014 by Sameo452005 @iSamKuliiHalo: The Master Chief Collection is out November 11 on Xbox One, and will deliver the first four titles as you remember them, along with new changes and features. 343 Industries has shared many new details on what’s in the impressive collection.
343 Industries has shed a big ray of light on the collection over on Halo Waypoint that cover all four games.
Studio community manager Andy Dudynsky revealed that work on the collection began, “several years ago,” before Halo 4 shipped. He added that The Master Chief Collection will also launch as a digital download, with all of the same bonus extras, such as Ridley Scott’s Halo: Nightfall series and access to the Halo 5: Guardians beta on December 27.
He then answered a series of questions from fans. He confirmed that spectator mode is being dropped from all Halo games in the collection, and added, “By leveraging the Xbox One platform we’re able to take advantage of Twitch functionality to provide a spectator experience that will allow online players to stream their matches, speedruns, Forge sessions and more. However, there is not a dedicated in-game specific spectator mode.”
Dudynsky then confirmed that the version of Halo 2 included will come with post-patch multiplayer. “We are making huge investments to deliver a premium experience at 1080p, 60 fps,” he explained. “Having said that, the original game had a lot of dependencies running at 30 fps so we are focusing on making sure Halo 2 plays the way it did “post-patch.” Gameplay will feel the way you remember it.”
Dudynsky revealed that Halo 2 will include new content, such as, “new terminals where players will have the opportunity to delve deeper into the universe and find key hints about future Halo games and experiences.”
When asked if the collection could come to Xbox 360, he replied, “We are dedicated to bringing a full and fun experience to Halo: The Master Chief Collection on Xbox One, providing you with dedicated servers, a unified interface, increased visual fidelity, and gameplay running at 60 fps.
“We do not have any plans to bring the game to Xbox 360 as the game size, enhanced features and technical specifications simply can’t support it.”