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The 10 Small Details Players Love In Stray

Posted on the 03 June 2023 by Sandra @shvong1

Be Adorable And Ruin Things By Being A Cat

Even though the game has a very detailed world and a story that is surprisingly interesting, the best part is that you play as a cat. It has all the cute cat things you can think of, like getting your head stuck in a paper bag, taking a nap, and scratching on doors and rugs over and over again.

Then there's all the cat trouble (catschief...?) you'll do. You can walk all over a keyboard to mess up what look like very important files, knock things off of ledges, and totally ruin a friendly board game, much to the dismay of the people playing it. It's the perfect way to pretend to be a cat.

Treating Cats How They Deserve To Be Treated

In , most of the robots who live in this far-future nightmare are kind and friendly to the cat. There are lots of funny and touching conversations to be had, but sometimes the most important ones are the ones that seem small and insignificant. Jonee, the barman at Midtown, is one of the best because she calls everyone's favourite furball 'little sir'.

It's the best way to describe how cat owners talk about their little bundles of joy every day. We can say for sure that all of these cute names people give to their cats are correct. If anything, they could have made the silly name-calling even worse and it would have been just as true.

So Many Pop Culture References

Stray's dirty slums, dark alleys, and colourful streets are all full of cool references to some of the most famous and loved movie, TV, and video game franchises.

There are lots of Easter Eggs in the game, from subtle references to popular TV shows (like the "Duffer Bar," which is a play on The Simpsons' "Duff Beer") to overt references to well-known films. You might notice that Doc and Seamus look a lot like Doc and Marty from Back to the Future. There is also a clear reference to the famous "screwdriver to the knee" NPC line from Skyrim.

Robot Language

Not long after the game came out, some smart players set out to figure out how to translate the strange and complicated robot language you'll come across as you play. In the game, there are a lot of signs and symbols that are hard to make out. These are on food and drink packages, newspapers, and the many neon signs that are all over the streets and roofs.

Fans were able to figure out what the strange robot signs in the city said by carefully writing down every symbol the game's creators had used for the titles. It's a nice touch that gives the game more depth, which is a good thing.

B-12's Memories

One of the more interesting things to find in Stray is B-12's memories. It makes you pay more attention to your surroundings and the smaller features of the game's beautiful semi-open play areas.

In addition to helping you get closer to your robot friend. They add a lot of background and story to the game world. They are great for making worlds, like the "RIP Humans" graffiti on the wall of the slums, which shows sadness and loss for the robots' fleshy, non-synthetic counterparts, and the "Neco" plant of the future, which doesn't need sunlight to live.

Sixteen-Hour Clocks

If you look at the mechanical clocks that are all over Walled City 99. You might notice that something isn't quite right. Players have noticed that the clocks in Stray have sixteen hours instead of the usual twelve.

There are a lot of ideas about why these strange clocks are in the future underground city of the game. But the most likely reason is that the robots who live there use bit memory, which can hold up to sixteen numbers. These clocks would make more sense in a society full of robots. And this is just another example of how well the game builds its world and pays attention to details.

Guiding Lights

The cool Cyberpunk-style neon lights that are all over Stray's concrete alleys and crowded rooftops do more than just add a dirty feel to the game. They are also used in the game itself. Most of the orange-colored neon signs and bright bulbs are there to point our little feline friend in the right way.

In particular, it will lead you to places that are important to the story. Like the slums where you can look for lost robots' apartments. We don't know how this cat can figure out what this carefully put lighting is for. We can just take it for granted that he is a very smart boy.

Guitar-Playing Robot - Morusque

Sheet music pieces that have been left in different places in Stray are another interesting collectible that pushes you to look everywhere in the city and leave no stone unturned.

You'll run into Morusque pretty quickly in the slums. He's a skilled guitar-playing robot who seems to have lost a lot of sheet music. Finding them all will give you a badge that you need for an award. But it will also give you a nice little tune to listen to while you're taking a nap on a soft pillow.

Design Of The Robots

Once upon a time, all robots were made equal. Though, after being on their own for so long, the people of Stray have each formed their own personalities. BlueTwelve Studio went above and beyond to give each robot in its own style and personality.

First of all, their basic design is very clever. Their big, hulking heads have big screens that show simple pictures of their feelings, like emojis. Even though all robots are made from the same parts, they all look different to the outside world. There are a lot of strange characters, like a singer in a poncho and a strong guardian who uses a steel pipe like a bo staff.

Dedicated Meow Button

Everyone knows by now that there is a button that makes the ginger cat meow in a variety of very cute ways. It can sometimes be used as a part of the game, like to make the directed lights appear to show you where to go or to keep the sentinels and Zurks from noticing you.

Most of the time, it's just there to make you happy because of how cute everything is. Cute meows and chirps will even come out of the DualSense's speakers when you play on PS5. We have reached the top of video games.


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