Last Updated on 21 December, 2021
Super Metroid Cheats SNES – Super Nintendo – Crystal Flash, Moon Walk and more than 100 Game Genie Codes and cheats
Super Metroid Cheats SNES – Crystal Flash
Effect: You will replenish your energy tanks, sacrificing your weapons for health
Requirements for the Crystal Flash:
- 49 or less health.
- 10 or more Missiles.
- 10 or more Super Missiles.
- 11 or more Power Bombs.
The Move:
- Select the Power Bomb and use the Morphing Ball
- Press and hold L + R, X, and Down on the D-pad
Super Metroid Cheats SNES – Moon Walk
Effect: continue shooting while walking backwards
Requirements for the Moon Walk: Option Mode > Special Settings Mode > Toggle Moon Walk to On
The Move: press the opposite direction on the D-pad to which you are facing
Super Metroid Cheats SNES – Game Genie Codes
Best Game Genie Codes
These codes require a Game Genie Device, you can use a Game Genie Device with SNES or an Emulator:
Master Code
FA68-4760
DD6A-C7D
- Infinite Missiles: Genie Code > C288-C5A7
- Invincibility from enemies: Genie Code > C225-3005
- Infinite Super Bombs: Genie Code > 3CA4-450D
- Infinite Super Missiles: Genie Code > C28A-C9D7
- Skip intro and start on Planet Zebes when starting a new game: Genie Code > DD38-C4A8
- Spawn where you want when loading a game
(press right on the map screen to select starting area): Genie Code > DDCF-4461 + 6DCC-47A1 - Start with Hyper Gun: Genie Code > 62C5-14A6
- Super jumps don’t drain energy: Genie Code > C22A-456D
More Game Genie Codes
- Master Code – Must Be On
FA68-4760
DD6A-C7DF
Note: Make sure you use this code with any of the codes or you may erase your saved game. - Skip Intro And Start On Planet Zebes When Starting A New Game
DD38-C4A8 - Select Area When Loading A Game (Press Right On Map Screen To Select)
DDCF-4461
6DCC-47A1 - No Energy Loss From Enemies
C225-3005 - Super Jumps Don’t Drain Energy
C22A-456D - Almost Infinite Missiles
C288-C5A7 - Almost Infinite Super Missiles
C28A-C9D7 - Almost Infinite Super Bombs
3CA4-450D - Start With Hyper Gun In Inventory
62C5-14A6 - Start With About 500 Energy Tanks
E7D7-FAAD
DFD7-FA6D - Start With About 700 Energy Tanks
88D7-FAAD
D4D7-FA6D - Start With About 1000 Energy Tanks
35D7-FAAD
D7D7-FA6D - Start With About 1200 Energy Tanks
CED7-FAAD
D0D7-FA6D - Start With About 1500 Energy Tanks
28D7-FAAD
D9D7-FA6D - Max Missiles = 10
- DCD7-F26D
- Max Missiles = 25
FBD7-F26D - Max Missiles = 50
74D7-F26D - Max Missiles = 75
08D7-F26D - Max Missiles = 100
10D7-F26D - Max Missiles = 125
52D7-F26D - Max Missiles = 150
B1D7-F26D - Max Missiles = 175
CED7-F26D - Max Missiles = 200
A6D7-F26D - Max Super Missiles = 5
D9D7-F36D - Max Super Missiles = 10
DCD7-F36D - Max Super Missiles = 25
FBD7-F36D - Max Super Missiles = 50
74D7-F36D - Max Super Bombs = 5
D9D7-FE6D - Max Super Bombs = 10
DCD7-FE6D - Max Super Bombs = 25
FBD7-FE6D - Max Super Bombs = 50
74D7-FE6D - Set Hours Played To 0 (For Better Ending)
DDD0-FE6D - Add Charge Beam
FDDF-F2AD - Get Wave Beam
DFDF-F26D - Get Ice And Wave Beams
D7DF-F26D - Get Ice, Wave, And Spazer Beam
D5DF-F26D - Get Ice, Wave, Spazer, And Plasma Beams
DEDF-F26D - Add Ball
D0DF-FA6D - Add Ball And Varia Suit
D9DF-FA6D - Add Ball, Varia Suit, Spring Ball
D5DF-FA6D - Add Ball, Varia Suit, Spring Ball, Gravity Suit
45DF-FA6D - Add Ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit
4EDF-FA6D - Add Bomb
FDDF-FAAD - Add X-Ray
6DDF-FAAD
6DDF-FA0D - Add X-Ray And Grapple
ADDF-FAAD
ADDF-FA0D - Add X-Ray And Bomb
BDDF-FAAD
BDDF-FA0D - Add X-Ray, Grapple, Bomb
2DDF-FAAD
2DDF-FA0D - Add Bomb And Hi-Jump Boots
FFDF-FAAD - Add Bomb, Hi-Jump Boots And Speed Boots
7FDF-FAAD - Add Bomb, All Boots
77DF-FAAD - Add All Boots, Bomb, Grapple, X-Ray
E7DF-FAAD
E7DF-FA0D - Crateria Is Already Mapped Out
EED9-93DD - Brinstar Is Already Mapped Out
EED9-930D - Norfair Is Already Mapped Out
EED9-936D - Wrecked Ship Is Already Mapped Out
EED9-93AD - Maridia Is Already Mapped Out
EED9-9EDD - Tourian Is Already Mapped Out
EED9-9E0D - Switching Areas Fills Map
CE6B-1FAF
D76B-146F - Max Missile Number Is Extremely High
EED7-F2AD - Max Super Missile Number Is Extremely High
EED7-F3AD - Max Super Bomb Number Is Extremely High
EED7-FEAD - Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles
8D88-C5A7 - Drop One Power Bomb And You Will Gain Hundreds
38A4-450D - Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wave Beam
CE88-C5A7
Note: Only the wave portion injures enemies. - Change The Beam For Save-Slot A
D?6F-F20D - Infinite Missile And Super Missile Code
A18E-C967 - See Backgrounds With X-Ray Scope
12BC-44A7 - White X-Ray Beam (See Hidden Paths Easier)
CEB7-CF6D - Get Hyper Beam After Using X-Ray Scope
5122-1100 - X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right
0F27-C1D0 - X-Ray Use Creates A Blue Background
9A2A-C1D0 - Don’t Lose Power From The Horizontal Super Jump
C224-110D - Don’t Lose Power From The Diagonal Super Jump
C22E-450D - Diagonal Super Jump Flies Horizontally
C223-45AD - Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air
43B8-416D - Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different)
56B0-450F - Very Slow Fall While In The Air
DFBC-C067 - A Spinning Jump To The Left Or Right Is Super Fast
1AB5-3567 - A Spinning Jump Will Cause Samus To Stay Spinning Forever
A237-1001 - Huge Jump Ability
DFBC-C067
DDBC-C567 - New Game with 3 Energy Tanks
DF8A-67A0 - New Game with 13 Energy Tanks
D98A-67A0 - New Game with 25 Super Missiles
FB83-6DD0 - New Game with 50 Super Missiles
7483-6DD0 - New Game with 99 Super Missiles
1783-6DD0 - New Game with 25 Power Bombs
FB83-6400 - New Game with 50 Power Bombs
7483-6400 - New Game with 99 Power Bombs
1783-6400 - Small Energy Pick-Ups Will Restore 25 Energy Points
FBE8-D7F6 - Small Energy Pick-Ups Will Restore 99 Energy Points
17E8-D7F6 - Large Energy Pick-Ups Will Restore 50 Energy Points
74EA-D426 - Large Energy Pick-Ups Will Restore 99 Energy Points
17EA-D426 - Missile Pick-Ups Are Worth 10 Missiles
DCE3-D496 - Missile Pick-Ups Are Worth 50 Missiles
74E3-D496 - Super Missile Pick-Ups Are Worth 5 Super Missiles
D9EE-D4F6 - Super Missile Pick-Ups Are Worth 25 Super Missiles
FBEE-D4F6 - Power Bomb Pick-Ups Are Worth 5 Power Bombs
D9E2-D4B6 - Power Bomb Pick-Ups Are Worth 25 Power Bombs
FBE2-D4B6 - Samus Dies In One Hit
8F25-3005 - Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange)
C3CA-19FD - Shoot Beam To The Right Near A Wall For A Missile-Type Impact
A4C5-C007 - Weird Effect On The Brightness Of The Screen
F46A-C4AC - See Around The Borders Of The Screen
55BC-C567 - Reveals The Entire Map In All Areas And Makes It Pink
336B-146F - Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place)
DEB1-356D - Run Much Faster
09BC-350F - Select Any Area When Loading A Saved Game (Alternate Version)
DE6D-4FDD - Red Superbomb Explosion
6FB6-CFAD - Pixelizes Screen When Going Into Different Rooms
9123-C7DC - Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish
108F-40DD - When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards
2BCD-1F64 - Screen Scrolls Left
A9C8-C7AF - Game Runs Much Faster, But May Often Glitch or Freeze
4560-3FDD - Screen Flickers A Lot And Does Other Weird Things
DEB6-4D04 - Samus Has Underwater Animations (Bubbles) In Areas Without Water
9866-406D