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Squad Drops Patch Notes Of v8.0

Posted on the 11 June 2024 by Mejoress

Last Updated on 11 June, 2024

Squaddies, gear up for Squad has just dropped the patch notes of patch v8.0. The patch includes new units, new skins, map updates, and bug fixes.

Squad Patch v8.0 Patch Notes

New for USA

3rd Armored Division, 37th Armored Regiment (Armored)

Having joined the USA faction as their Armored unit, the 37th will use M113A3 APCs to assist the M1A2 main battle tanks as well as armored personnel carriers for the infantry as logistics vehicles. The new M7A3 BFIST IFV, an M2A3 IFV derivative without the TOW ATGM, will also be given to them.

1st Cavalry Regiment (Mechanized)

Supported by M113A3 APCs, the 1st Cavalry Regiment will deploy M2A3 IFVs as logistical vehicles and armored personnel carriers (including a Mk19 variant) to complete the USA faction roster for mechanized units. Additionally, they will acquire our new M1064A3 mobile mortar carriers, which will not have deployable mortars on their FOBs but will instead use a powerful 120mm mortar.

497th Combat Sustainment Support Battalion (Support)

The 497th will become a Support unit for the USA faction. Three M939 logistics trucks, together with M113A3 APCs, M1151 MRAPs, and M1064A3 mobile mortar carriages, would be provided to them. Like every other traditional faction support unit, they can also deploy an additional HAB and ATGM.

Mk19 AGL Emplacement: On FOBs owned by the ADF, BAF, CAF, TLF, USA, and USMC, a Mk19 automatic grenade launcher (AGL) can be installed for use by air assault and/or light infantry troops. Note: The German GMG automatic grenade launcher, which the BAF and CAF factions are supposed to utilize, is currently being replaced with the Mk19. In the future, we intend to offer other AGL kinds for various factions.

M113A3 APC: The M113A3 armored personnel carrier is a well-known, mass-produced vehicle. It will be playable in the game as an M2 heavy machine gun, a Mk19 automatic grenade launcher, and an unarmed logistics variant. It will be seen on the CAF Armored (Logistics variant), USA Armored, Mechanized, Support units, and TLF Armored & Mechanized units (Logistics variant).

M1064A3 Mortar Carrier: An adaptation of the M113A3 APC, the M1064A3 is designed to carry mortars. It makes use of a potent 120mm mortar. It will show up on the TLF Support unit, the USA Mechanized and Support units.

M7A3 “BFIST” IFV: The M7A3 Fire Support Team is a recon version of the M2A3 IFV, with an upgraded optics and sensor pod in place of the TOW launcher. This vehicle will show up on the Mechanized unit and replace the normal M2A3 in the USA Armored unit.

Mk19 Vehicle variations: The USA Air Assault unit and the USA & USMC Light Infantry troops will now be able to use the M1151 and MATV Mk19 variations, which are available to the USA and USMC factions. A RHIB Mk19 model is also provided to the USMC for their Amphibious Assault Unit.

New for TLF

Land Forces Logistics Command Battle Group (Support)

They will use three BMC Logi trucks, backed by Cobra II MRAPs and ACV-15 APCs, and join the Turkish Land Forces as the support unit. They will also acquire the modern M113A3 M120 mobile mortar carriages.

UH60 Helicopter: In order to use it with the TLF, we reskinned our UH60 helicopter. PKT door weapons, which are available in Air Assault and Support units for the TLF, will be used by this vehicle.

New for RGF

205th Separate Motor Rifle Brigade (Mechanized)

The Russian ground forces faction’s mechanized unit will be bolstered by the 205th. The new BMP-3 and BMP-2M infantry fighting vehicles will be the main focus, with MTLB APCs serving as logistics and armored people carriers.

BMP-2M IFV: A contemporary version of the BMP-2 IFV that replaces the Konkurs with a triple Kornet ATGM launcher system and an automatic grenade launcher, among other weapon systems. The RGF Mechanized unit will have access to this vehicle.

BMP-3M IFV: A contemporary BMP series upgrade that makes use of Bastion anti-tank guided missiles, a coaxial machine gun, a 30mm autocannon, and a 100mm cannon. The RGF Amphibious Assault and Mechanized troops will have access to this vehicle.

T-90A Tank: The T-72 series main battle tank will be replaced by this third-generation tank. It will have improved frontal turret armor and side hull armor in addition to using armaments identical to the T-72B3 that are currently in the game. In the future, we intend to further set this vehicle apart from the T-72B3. The RGF Armored, Combined Arms, Motorized, and Light Infantry forces will have access to this vehicle.

BMP-1AM IFV: The improved BMP-1AM IFV is equipped with the same 30mm autocannon turret as the BTR-82A. It will show up on the Mechanized unit and take the place of the BMP-2 on the RGF Armored unit.

New for INS & IMF

Added a technological truck with a mounted Kornet ATGM to the Light Infantry and Motorized forces of the INS and IMF factions.

New for VDV

Added the RGO Impact Frag Grenade as the standard fragmentation grenade to the VDV faction.

New for CAF

Updated the CAF TAPV with its real weaponry, which included a combined turret holding a 7.62 machine gun (C6) and a 40mm automatic grenade launcher (C16). Now, this is the only TAPV variation available. Note: The German GMG automatic grenade launcher, which is intended to be used for the C16, is replaced by the Mk19.

Anti Tank Guide Missile Overhaul

Our current anti-tank guided missiles (ATGMs) have undergone revisions to add new capabilities, add subtleties, and modernize their visual effects.

These days, ATGMs come in a variety of strengths and shortcomings depending on how they are guided. For instance, compared to beam-riding ATGMs (like the Kornet), wire-guided ATGMs (like the TOW) are less precise at long range but are easier to hit moving targets. Since our primary objective is to shift these weapons away from being effective anti-aircraft weapons and toward being more specialized anti-air weapons in the future, the differences are currently more conservative in nature. To make sure this objective is met, ATGM features may undergo further development.

Wire-Guided ATGMs (F2 MILAN, HJ-8, TOW, Konkurs, HJ-73C, and AT-3 Malyutka)

Strengths: Easier to attack things in motion without losing direction.

Weaknesses: Compared to beam riders, they have a lower effective range and accuracy because to obstructions and terrain that might clog the wire. They can’t shoot while moving.

Beam-Riding ATGMs: Refleks, Bastion, and Kornet

Strengths: Improved long-range accuracy, mobility in firing, and a more robust guidance system.

Weaknesses: It is susceptible to IR smoke countermeasures and finds it more difficult to attack quickly moving targets at medium and long ranges.

IR Smoke Countermeasures

The characteristics of infrared countermeasures are now adequately described for vehicle-mounted smoke dischargers. Their smoke will now generate confusion for the ATGM guidance systems, leading to a loss of guidance and probably preventing the missile from hitting its target. Additionally, the distance at which smoke canisters burst has been extended from 25 to 50 meters. This modification only applies to smoke released by smoke canister launchers mounted on vehicles. Hand-held smoke grenades or “driver smoke” that drivers can throw do not block infrared radiation.

Map Updates & Bug Fixes

General

  • Standardized the seven flag layouts across all large map RAAS layers. There are still five or six flag layers on smaller maps (Chora, Fool’s Road, Kokan, Mestia, Sumari, and Logar). The goal is to allow us to obtain more precise metrics on RAAS gaming rounds to guide future iterations and to standardize the RAAS experience in larger areas. Future upgrades will continue to add more layers and iterate on the gameplay’s current layers.
  • An issue that was causing the incorrect speech lines to play when an invasion layer goal was captured has been fixed.

Al Basrah

  • Invasion v1- BAF Combined Arms FV510s’ initial 10-minute delay was eliminated in invasion version one due to a glitch that was fixed.
  • Invasion v1- A issue that was causing the BAF Combined Arms unit to have more FV510s than it should have was fixed in Invasion v1. There is currently one FV510 and one FV510 UA in the unit.
  • Invasion v2- A issue that was largely responsible for the boat repair station floating was fixed.
  • AAS v1- Resolved an issue wherein the BAF vehicle would occasionally spawn upside down.

Fallujah

  • TC v1 – Fixed the MBT spawners for both the teams.
  • TC v1 – Fixed a bug where the Team 1 ammo box was placed at the main base.

Gorodok

  • Destruction v1 – Fixed an issue that prevented Team 1’s MBT from spawning.

Harju

  • AAS v1 – Fixed a bug that allowed players to hide inside of a certain rock
  • Invasion v2 + RAAS v1 – A Repair Station is now available for boats in the Main Base.
  • Invasion v1 – Fixed a bug where IMF Minsk Motorcycles were not spawning in the Main Base.

Manicouagan

  • Added a new Invasion layer, Invasion v2.

Kamdesh Highlands

  • AAS v1, RAAS v1 – Helipads can now be used in the main bases.
  • Insurgency v1 – The helipad in Team 1’s base can now be used.

Kohat Toi

  • Added two new layers, RAAS v2 and Invasion v2.

Sanxian Islands

  • AAS v2 – Fixed a bug that caused the ammo crate to spawn on top of the helipad.

Weapon Skins

Following weapon skins are being added to the game:

Clash Pack ($4.99 USD)

  • Nettle- – VDV AK-12 Rifle
  • Mirage- USMC M16A4 Rifle
  • Horizon- VDV SV-98M Marksman Rifle

Mod SDK Update

  • v8.0 of the mod SDK was updated.
  • Mod versioning was updated to v8.0. This implies that in order for any mod to work with the new version of the game, it will need to be completely redone using the v7.2 SDK.
  • Resolved a problem that would have prevented modders from submitting their work to Steam Workshop
  • A fresh ModdedAssetValidator was added. This validator will search through any assets in a mod folder to see if it makes reference to any vanilla components that are part of the ModSDK but not the final product. This was previously verified, but while cooking. Modders will now be able to identify unshipped assets much sooner. Additionally, this validator adds validation for plugin assets and referenced sublevels, which were not previously covered.
  • All of a mod’s assets must now pass asset validation (throw zero validation errors) in order for the mod to be cooked.
  • Resolved validation errors that were raised when assets from Layers and Factions were missing from chunk settings.
  • Fixed validation problems caused by assets that referenced plugins like Harju and Black Coast.
  • Resolved validation issues that were raised for every data asset in SQRestriction_Count.
  • Presented the Factions and Layers Creation Tool, which takes care of setup when you create a new Squad mod! 

Known Issues

  • We are aware of a problem where weapon handling could be impacted by framerate. Our staff is putting a lot of effort into finding a solution, and as soon as we have one, we will notify the community.
  • From time to time, camera perspective problems may arise when reloading a vehicle’s weapon or exiting an emplacement.
  • The BMP-1 IFV, or 9M14P After firing, Malyutka’s guiding wire can seem to shoot out of the car and start moving wildly.
  • When a player gets fallen while holding one of the new RGO impact grenades, it could explode.

Check out the full patch notes of Squad’s Patch v8.0 here.


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