Last Updated on 10 January, 2022
Soul Knight Statues Guide – All the Statues, their effects, cooldowns, and frequently asked questions for single and multiplayer
Soul Knight Statues Guide – Full List
- Thief: Generates an implosion that does 4 damage to nearby enemies and pulls applicable ones. Inflicts the boost debuff – Cooldown = 3 seconds
- Elf: All applicable enemies are knocked away from the player and take 5 damage. All nearby projectiles are destroyed. (Affected by Reflect Buff). – Cooldown = 8 seconds
- Sorcerer: Shoots 8 homing arrowhead-shaped bullets in cardinal and ordinal directions. (Affected by Accuracy and Shotgun buffs) – Cooldown = 5 seconds
- Priest: Creates circular symbol on the floor, regenerating 30 energy over 3 ticks during 2 seconds. This only affects players if they are in the circular symbol – Cooldown = 12 seconds
- Assassin: Shoots 3 penetrating daggers in a cone arc with 4 damage each. (Affected by Accuracy, Bounce and Shotgun buffs) – Cooldown = 1 seconds
- Knight: Summons a knight follower. Knights die after taking significant damage or after 20 seconds. (Knights are affected by the Pet and Reflect buffs) – Cooldown = 8 seconds
- Paladin: Creates a force field around the player for 6 seconds. It vanishes after taking a hit – Cooldown = 8.5 seconds
- Engineer: Places 4 TNTs around the user. Explodes after a few seconds or upon impact. (Affected by the Fire buff and weapon challenge conditions). – Cooldown = 10 seconds
- Berserker: Gives the user and all allies nearby the Weapon Boost effect for 5 seconds – Cooldown = 11 seconds
- Werewolf: Restore 1 health for the user – Cooldown = 60 seconds
- Holy Statue (Lobby): Random Effect
Soul Knight Statues Guide – How to use Statues?
You just have to find and statue and spend your coins
- First find statues > in rooms with a yellow exclamation mark on the map
- Give coins to the statue to gain the special effect (the cost starts at x15 gold)
FAQ
- Only one statue effect active at a time per player
- The cost increases as you go deeper into the dungeon
- To reduce the cooldown, use boosts like Skill cooldown -50% and Cooldown Buff
- Little Commander: Effects are only for one mercenary