Culture Magazine

Sociology in Fantasia: MMO Games

By Bbenzon @bbenzon
Sociology in Fantasia
Learning who those players actually are contradicts several stereotypes right off the bat. In some games, Yee notes, "a player group may span a sixty-year age difference....There are college students, early adult professionals, and homemakers in their thirties, as well as war veterans and retirees." Most have jobs. Unlike the rest of the gaming world, a majority (80 percent) of MMO players are male. People play for various reasons, boiled down to "achievement, social interaction, and immersion," plus the pleasure of storytelling.

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