A Danish video game
company has removed the "Slave Tetris" portion of their recently
discounted Slave Trade game, expressing a baffling sense of bemusement at the
explosion of controversy initiated by the game's arrival on the distribution
platform Steam. What exactly was included in the now-deleted Tetris portion
ofSlave Trade? Were people between the ages of 11 and 14 actually stacking
human beings like blocks for fun? - it
reportedly was the game in which players had to squeeze as many Africans as
they can into a ship's hold !
Tetris, is a
Russian tile-matching puzzle video game, originally designed and programmed by
Alexey Pajitnov, released in 1984. The
name is derived from the Greek numerical prefix tetra- (all of the game's
pieces contain four segments) and tennis, Pajitnov'sfavorite sport. It is the
first entertainment software to be exported from the USSR to the US and
published by Spectrum HoloByte for Commodore 64 and IBM PC. This popular game (or one of its many variants) is available
for nearly every video game console and computer operating system, as well as
on devices such as graphing calculators, mobile phones, portable media players,
PDAs, Network music players and even as an Easter egg on non-media products
like oscilloscopes. While versions of
Tetris were sold for a range of 1980s home computer platforms as well as the
arcades, it was the hugely successful handheld version for the Game Boy
launched in 1989 that established the game as one of the most popular ever.
"Tetriminos"
are game pieces shaped like tetrominoes, geometric shapes composed of four
square blocks each. A random sequence of Tetriminos fall down the playing field
(a rectangular vertical shaft, called the "well" or
"matrix"). The objective of the game is to manipulate these
Tetriminos, by moving each one sideways (if the player feels the need) and
rotating it by 90 degree units, with the aim of creating a horizontal line of
ten units without gaps. When such a line is created, it disappears, and any
block above the deleted line will fall. When a certain number of lines are
cleared, the game enters a new level. As the game progresses, each level causes
the Tetriminos to fall faster, and the game ends when the stack of Tetriminos
reaches the top of the playing field and no new Tetriminos are able to enter.
Some games also end after a finite number of levels or lines.
Now there is hue
and cry over the different shaped blocks of classic title Tetris being replaced with emaciated black figures wearing
only different coloured shorts. 'Slave Tetris' replaced the different shaped
blocks of the classic title with emaciated black figures players had to cram
into the hold of a slave ship but has now been pulled because of an online
backlash ! As in Tetris they would
appear at the top of the screen and players would have to arrange them so they
fit together, in this case inside the hold of a slave ship.The game was
designed by Danish firm Serious Games Interactive, whose CEO Simon
Egenfeldt-Nielsen wrote his PhD thesis on the 'educational use of computer
games.'He was savaged on Twitter over Slave Tetris, with an user calling him a
'clueless white Dane' and another saying the game was 'dehumanizing and
anti-black.'
On Monday
Egenfeldt-Nielsen bowed to pressure and removed the segment from Playing
History: Slave Trade, though the rest of the game is still available on digital
game store Steam. He however, defended
Slave Tetris, saying on Twitter the 'point [was] to disgust people so they
understand how inhumane [the] slave trade was.'
He went on to add that it was
only a 15 second part of a two hour long game where participants play as an
escaped slave, reports The Daily Mirror.
The game was
branded 'dehumanizing and anti-black', causing Egenfeldt-Nielsen to admit the
controversy over 'Slave Tetris' had 'overshadowed the educational goal' of the
rest of the game. In a series of
responses to irate Twitter users he admitted he, 'should of course [have]
know[n] how this would have played out,' adding, 'My naivety will be my
doom.''The goal was to enlighten and educate people — not to get sidetracked
discussing a small 15 secs part of the game.
With regards – S.
Sampathkumar
3rd Sept, 2015.
