It’s something that I mention often enough when it comes to this series, but one of the big draws has always been the locations. “Ghost Hunters” can feature some unusual location as well, but all too often of late, it’s just another hotel, abandoned prison, or similar site. “Ghost Hunters International” ranges from castles to mansions to cave systems. And, of course, those locations are usually much, much older, and therefore the history tends to be more exotic than typical American fare.
The review for Ghost Hunters International 3.9: “The Crystal Maiden” has been added to the archive.