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Problem Videogame Playing Scale (PVP)

Posted on the 28 September 2022 by Daisy Chen
Problem Videogame Playing Scale (PVP)

Brief Description:
* Salguero & Moran (2002)
* Includes all but one DSM-IV criteria for both substance abuse and pathological gambling

Versions:
* English (original source article may have used Spanish language scale)
* French

Type of Measure:
* Self-completed
* Dichotomous, forced yes/no choice response
* Nine items

Target Population:
* Ages 13 to 18

* Yes/No
* Summed total
* Higher the score, the higher the level of problem playing

Psychometrics:
Source Reference: Salguero & Moran (2002): 223 Spanish adolescents.
* Reliability: Cronbach's alpha = 0.69
* Validity: Construct: PVP correlated with frequency of play (r = 0.64), duration of play (r = 0.52), longest time per session (r = 0.56) and with the Severity of Dependence Scale (r = 0.47)

Utility for Prevalence Surveys:
* Untested but potentially good

Research Applicability:
* Potentially good
* Biovlac et al. (2008) created a corresponding 'Parents' Videogame Questionnaire' in French, to measure parents' perceptions of their child's gaming.

Copyright, Cost, and Source Issues:
* Public domain (no cost) - Available in source reference

Source References:
Salguero, R. A. T., & Moran, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 97, 1601-1606.

Supporting References:
Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23, 134-141.

* Quick and easy to use
* Used in different countries
* Can be used with all types of video games

Weaknesses:
* Cannot tell if scale was developed in Spanish
* No validated cut-points
* Not validated with adults


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