Last Updated on 19 December, 2021
PoE Patch Notes – 3.16.2 – All the Scourge improvements and patch notes, bug fixes, and other Improvements – Path of Exile
PoE Patch Notes – 3.16.2
- Reverted an unintended change where corpses of Spectre monsters were made to be just as likely as other corpses from Desecrate and other corpse generating skills. Spectre-based corpses are once again twice as likely as corpses from the area.
- Added another possible outcome to achieve for the Transform Items II Challenge. The number of achieved outcomes required to complete this Challenge has not changed.
- Fixed a bug where increased cast speed would decrease the speed of Ravenous Bloodshapers default attack.
- Fixed a bug where items could absorb Corruption from monsters of a lower level than required.
- Fixed a bug where reaching -100% increased Reservation Efficiency could cause an outrageous Reservation Cost to be displayed on Skill tooltips.
- Fixed a bug where the “Buy Points” section of the in-game shop would fail to load for players with certain characters in their Windows user name.
PoE Patch Notes – 3.16.1B
- Fixed a bug where visually-deactivated Crusader Runes could still be active.
- Fixed a bug where Zana missions that require finding a specific item could sometimes not be completed.
- Fixed a bug where you could fail to obtain credit towards the Complete Deadly Encounters in Style challenge when defeating Sirus, Awakener of Worlds without being hit by any Spinning Negation Beams.
- Fixed a bug where item filters tied to your account could fail to load the most recent version when using a client language other than English.
- Fixed a bug where the Crusader Weapon Effect Microtransaction visuals were incorrect.
- Fixed two client crashes.
PoE Patch Notes – 3.16.1
- Characters that were previously able to equip a Wand and Melee Weapon at the same time have had their Wand disabled.
- Fixed a bug where Delirium encounters in Scourged Maps with the “Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters” modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster.
- Fixed a bug where the Laboratory Map boss could become inaccessible if the final lever was used during a Scourge encounter.
- Fixed a bug where it was possible to snapshot Curse Immunity to circumvent the Scourged Glove modifiers that Curses you.
- Fixed a bug where Elemental Overload was not working with Totems, Traps, Mines, or the secondary projectiles of some skills such as Cremation or Molten Strike.
- Fixed a bug where Tornado could deal damage through walls.
- Fixed a visual bug where “20% chance to Impale on Hit” granted by the Physical Mastery was not displayed in the Character Panel.
- Fixed a bug where, after dying, the Survival Secrets Unique and the Profane Chemistry Notable Passive were not causing Flasks to gain Charges.
- Fixed a bug where, after dying, Necromantic Aegis was not applying bonuses from an Equipped Shield to your Minions instead of you.
- Fixed a bug where the “Link Skills can target Damageable Minions” Minion Defence Mastery allowed Link Skills to target Totems.
- Fixed a bug where Belts with some Energy Shield and Armour modifiers could not be reforged with random modifiers, including a Defence modifier, through Harvest crafting.
- Fixed a bug where Temporal Rift would have to be reactivated after logging out.
- Fixed a bug where the calculation of Physical Damage Reduction against Damage over Time could drop below zero.
- Fixed a bug where some Veiled modifiers on the Cane of Kulemak Unique were not having their magnitudes increased.
- Fixed a bug where some modifiers were missing the Attribute tag.
- Fixed a bug where crafting recipes could still be obtained within the Temple of Atzoatl.
- Fixed a bug where killing the Guardian of the Phoenix would grant credit towards the Defeat Shaper Guardians challenge, even when the area did not have the “Minus maximum Player Resistances” modifier.
- Fixed a bug where the chance to Suppress Spell Damage per Frenzy Charge modifier on Legacy Darkray Vectors was not functioning correctly.
- Fixed a bug where Brands could be hidden under the floor in some areas.
- Fixed a bug where the Viscera Cauldron quest item description was incorrect.
- Fixed a bug where The Lord’s Labyrinth quest implied you were still required to complete multiple Trials of Ascendancy in Maps before being able to access the Eternal Labyrinth.
- Fixed a bug where some Synthesis hideout decorations were not being exported to hideout template files.
- Fixed a bug where some effects on the Oblivion Toxic Rain Effect Microtransaction were ending prematurely.
- Fixed 3 instance crashes.
PoE Patch Notes – 3.16.0d
Scourge Improvements
- Scourged items are no longer be able to generate downsides that would directly counteract their upside. For example, an item with “Added Physical Damage” will not be able to generate “Deal no Physical Damage” as a downside.
- The description of the Scourged Map modifier that shifts into Nightmare on killing a Rare or Unique Enemy has been updated to more accurately reflect its functionality. The amount of Blood obtained from killing enemies in Maps with this modifier has also been increased.
- The Scourged Map modifier that causes you to shift into Nightmare on reaching maximum Blood now has a slight drain of Blood over time, though the amount of Blood lost on Killing a Scourge Monster has been reduced to 0.4% (previously 0.5%). It also now causes you to lose all Blood when you shift out of Nightmare.
- Scourged Maps that shift into Nightmare on reaching maximum Blood can no longer teleport you into an Incursion upon shifting out of Nightmare.
Other Improvements
- The damage of the Delve Spider Flicker Strike skill has been reduced.
- The damage of the exploding pods in the Stagnation Map boss fight has been reduced.
- The Rank 1 Defences Crafting Bench options now have a cost of 4 Orbs of Transmutation (previously 6 Orbs of Alteration).
- The Siren Weapon Microtransaction found in the shop has been renamed to Trident Weapon.
Bug Fixes
- Fixed a bug where Sentinels of Absolution summoned through Intuitive Link would not attack.
- Fixed a bug where Plague Bearer displayed the incorrect Maximum Plague Value on the Skill Bar tooltip if you had allocated the Passive Mastery that increases this Value.
- Fixed a bug where Tempest Shield would have to be reactivated after logging out.
- Fixed a bug where Raise Spectre could sometimes raise the wrong minion.
- Fixed a bug where Mirage Archer Support could support Power Siphon, causing the Skill to become unusable.
- Fixed a bug where it was possible to equip a Wand and Melee Weapon at the same time.
- Fixed a bug where the effects of the Wind Dancer Keystone Passive could be triggered from being hit by a spell.
- Fixed a bug where the Lethality Notable Passive was not affecting rain skills.
- Fixed a bug where the Blackflame Unique Ring was not granting kill credit for enemies killed by the Ignite.
- Fixed a bug where the Veiled Suffix modifier on Bows which grants a percentage to Fire Damage over Time Multiplier was using two-handed values.
- Fixed a bug where the Flask modifier which grants Immunity to Maim or Hinder for a duration if used while Maimed or Hindered was not functioning correctly.
- Fixed a bug where the Suffix modifier that provides reduced Flask Charges gained and Flasks applied to you have increased Effect was categorised as Prefix modifier in the Crafting Bench.
- Fixed a bug where the Stagnation Map boss could sometimes summon vines at their location, rather than their target’s location.
- Fixed a bug where Jaesyn and Maker of Mires were unable to create clones in the Hallowed Ground Unique Map.
- Fixed a bug where the Reef Map boss could continue to spawn minions after dying.
- Fixed a bug where Delve darkness damage over time was slightly higher than intended at depths shallower than 1000.
- Fixed a bug where opening a Chronicle of Atzoatl did not grant credit toward the Assist the Forsaken Masters Challenge.
- Fixed a bug where party members could not interact with Zana mission portals after leaving the mission area.
- Fixed a bug where party members were sometimes unable to see the party leader’s map portals in a Guild Hideout.
- Fixed a bug where Monsters in Nightmare could prevent discovered Hideouts from being fully cleared.
- Fixed two instance crashes.
