Last Updated on 19 December, 2021
Outer Wilds Patch Notes – 1.1.12 – All the changes of the latest updates – Gameplay, Tech, Locations, Art, PC, PS4 and More
Outer Wilds Patch Notes – 1.1.12
Gameplay
- Significant changes to Endless Canyon level design
- Changes to Starlit Cove level design
- Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
- Made it more obvious that party crashers have nowhere to hide
- Significant revisions to several mid-game clues
- Revised several elements of a certain tower puzzle
- Certain locks in Echoes of the Eye now visibly open when released elsewhere
- Updated/fixed several ship logs and their associated pictures
- Made it more difficult to skip dark sequences by surviving certain falls
Tech
- Fix for softlocks when meditating in various situations
- If the input save fails to load, the game will reset to default settings
- Removed a duplicate cosmic event from the map
- Potential fix for stray Brittle Hollow chunks
- Optimized rendering of Echoes of the Eye characters
- CPU optimizations for Echoes of the Eye scripts
- Fix for the player ending up in an unexpected place when falling into the water during a transition
- Fix for a water body not being visible in the Scout’s view under certain circumstances
- Fix for a particular moon locator being oriented backwards
- Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations
- Fixing a bug where you could obtain You’ll Never Take Me Alive achievement without the Echoes of the Eye expansion
- Added evidence of a day/night cycle to a certain location
- Fix to a bug where rafts were floating in outer space
- Certain elevators and islands do not disappear anymore when a certain cosmic event happens
- Additional visual effects added for Echoes of the Eye characters
- Fix for a softlock caused by the player being able to drop an item in an end game situation
- Fade effects added for entering certain tunnels in an alternative view mode
- Visual improvements to a few specific windows on the Stranger
- Fix for undesirable behavior when entering vision torches at an unusual angle
- Standing under a particular elevator now kills the player more reliably
- Minor fixes to base game end sequence
- Stars in a certain location now respond to a specific event
- Fix for a certain group of trees in the Stranger not always having collision
Art
- Fixed incorrectly inverted spacetime during a certain late-game story beat
- Added visuals to lend sense of finality to Echoes of the Eye end sequence
- Updates to several slide reels to improve clues
- Updated several murals on the Stranger
- Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon
Localization
- Numerous small fixes
PC Only Changes
- Lowered mouse sensitivity minimum setting
- Input rebinding save resiliency improved
Outer Wilds Patch Notes – 1.1.11
Tech
- Input Binding Saves: User input binding saves now load correctly when starting a new session
- Fix for the wrong sequence triggering if you take a particular object on a field trip
- Quantum Moon should no longer fall into the sun in a certain situation
Design
- Design and behavior changes in the Starlit Cove
- Adjusted music cues during certain dark sequences to give clearer feedback
- Minor changes to improve navigation in the Endless Canyon
- Made a passage in the Shrouded Woodlands appear more obviously impassible
- Minor behavioral tweaks for certain dark sequences
- Added visual feedback when player is being illuminated
- Flashlight prompt now triggers in an additional situation when entering the Stranger
- Broken room by Reservoir rearranged so you can exit without jetpack fuel
Art
- Fixed architecture issues and several missing props in Echoes of the Eye content
- Added collision to some hard to reach objects in the Stranger
- Question marks in rumor mode are now orange
- Fixing some lighting and prop placement in the River Lowland
- Fixed ground texture missing on an island’s alternate view in Shrouded Woodlands
- Fixed various cliff rocks clipping through buildings in Endless Canyon
- Fixed misaligned texture on Timber Hearth launchpad
Localization
- Fix to missing French dialog for Gabbro
- Numerous fixes for the Japanese localization
PC Only Changes
- Active Controllers selection should persist between game sessions if the connected controllers do not change
- Visual polish to animated characters in an alternate view
PC DualShock/PS4 Only Changes
- The View Map input binding now unbinds the Touchpad Button binding when it is rebound
Console Only Changes (already added to PC)
- A hidden treasure was added
- Visual effects polish for some Echoes of the Eye content
- Visual polish to animated characters
Outer Wilds Patch Notes – 1.0.7.2
- Minor path fixes on Brittle Hollow
- Improved usability of a certain interface
- Fixed missing dialog options in a certain conversation
- Fixed various issues caused when multiple controllers are connected
- Fixed an orb track on Ash Twin (now with more fixin’s!)
- Fixes for White Hole Station lower area
- Controller buttons can now be used to skip splash screens
- Fixed lighting issue on a certain moon
- Fixed broken hologram of Ash Twin
- Fixed shadows casting at incorrect distances
- Buffed jetpack booster prompt
- Active controller selection list will now name most controllers by their common names
Outer Wilds Patch Notes – 1.0.7
- Revisions to writing, visual clues, and internal logic regarding a certain late-game mystery
- Improved navigation for two paths on Brittle Hollow’s southern hemisphere
- Little Scout now automatically switches to launch mode when auto-equipped
- Increased distance at which Quantum Moon feels seen
- It is now possible to navigate in zero-g without a spacesuit
- Increased the plausibility of a certain number on Giant’s Deep
- Input rebinding is now available on all platforms
- Input lag reduced on all platforms
- Fixed several bugs related to Patch 4 easter egg content changes
- Player no longer remains locked onto the Interloper once it crashes into the Sun
- Improved behavior when jet packing between horizontal tractor beams
- Improved interactions with an Ash Twin orb track
- Fixed a UI bug that occurs when the player accidentally selects “new game,” declines at the “are you sure” screen, and then continues from previous save
- Optimized memory usage on all platforms
- Visual and layout changes to several structures on Ash Twin
- Improved game icon on Xbox
- Fixed minor visual issue with terrain clipping on Brittle Hollow & Visual improvements to architecture on Brittle Hollow
- Added fossils to some cave walls on Ember Twin to improve visual polish
- Ship log now defaults to map mode when there is no new info to reveal
- Fixed issue with Korean font spacing
Outer Wilds Patch Notes – 1.0.6
- Fixed crash due to unreleased file handles
- Fixed crash due to memory allocation spike during scene reloads
- Improved memory fragmentation and reduced crashes due to out of memory conditions