Last Updated on 28 December, 2021
Noita Spells Wiki – Spells can be found in chests, some shops and there are many different spells and effects in Noita Spells
Find all of them in this guide – Noita Spells Wiki
Noita Spells Wiki – Projectile Spells
There are huge variety of spells, check them (atritutes, rarity, modifiers, etc.) and create you own strategy to play in game.
- ??? > This spell will be unlock when you found the unique wand
- Acid Ball > A terrifying acidic projectile
- Arrow > Summons an arrow
- Black Hole > A slow orb of void that eats through all obstacles
- Black Hole with Death Trigger > A slow orb of void that eats through all obstacles and casts another spell as it expires
- Bomb > Summons a bomb that destroys ground very efficiently
- Bomb Cart > Summons a self-propeled mine cart loaded with explosives
- Bouncing Burst > A very bouncy projectile
- Bubble Spark > A bouncy, inaccurate spell
- Bubble Spark With Trigger > A bouncy, inaccurate spell that casts another spell upon collision
- Burst Of Air > A brittle burst of air capable of greatly pushing objects
- Chain Bolt > Fires a mysterious bolt that jumps from enemy to enemy
- Chainsaw > A good tool for cutting meat. Also has some magical properties…
- Cursed Sphere > A projectile that brings bad luck to anyone it hits
- Death Cross > A deadly energy cross that explodes after a short time
- Giga Death Cross > A giant, deadly energy cross that explodes after a short time
- Plasma Beam Cross > Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
- Digging Blast > More powerful digging
- Digging Bolt > A bolt that is ideal for mining operations
- Dormant Crystal > A crystal that explodes when caught in an explosion
- Dormant Crystal With Trigger > A crystal that explodes and casts another spell when caught in an explosion
- Dropper Bolt > A very heavy explosive bolt
- Dynamite > Summons a small explosive
- Earthquake > Calls the anger of the earth
- Eldritch Portal > Summons a one-way portal to a sinister realm
- Energy Orb > A slow but powerful orb of energy
- Energy Orb With A Trigger > A slow but powerful orb of energy that casts another spell upon collision
- Energy Orb With A Timer > A slow but powerful orb of energy that casts another spell after a timer runs out
- Energy Sphere > A fast, arcing projectile
- Energy Sphere With Timer > A fast, arcing projectile that casts another spell after a timer runs out
- Expanding Sphere > A slow projectile that increases its damage over time
- Fireball > A powerful exploding spell
- Firebolt > A bouncy, explosive bolt
- Firebolt With Trigger > A bouncy, explosive bolt that that casts another spell upon collision
- Large Firebolt > A more powerful version of Firebolt
- Giant Firebolt > The most powerful version of Firebolt
- Odd Firebolt > A somewhat peculiar bouncy, explosive bolt
- Firebomb > Slow, fiery bolt
- Fireworks! > A fiery, explosive projectile
- Flamethrower > A stream of fire!!
- Flock Of Ducks > Summons a chaotic flock of spicy ducks
- Freezing Gaze > A heart-freezingly sinister aura
- Glitter Bomb > Summons a bomb that explodes into volatile fragments
- Glowing Lance > A magical lance that cuts through soft materials
- Glue Ball > A projectile that explodes into a sticky mess
- Healing Bolt > A magical bolt that heals other beings
- Holy Bomb > Summons a bomb that… well…
- Giga Holy Bomb > Bigger and therefore holier
- Iceball > A magical ball of frozen fire
- Infestation > A bunch of magical sparks that fly in every direction
- Concentrated Light > A pinpointed beam of light
- Intense Concentrated Light > A spectral wand is summoned that casts a huge beam of light
- Lightning Bolt > The primordial force of nature
- Ball Lightning > Summons three short range electrical orbs
- Thunder Charge > A projectile with immense stored electricity
- Luminous Drill > A pinpointed, short-ranged beam of concentrated light
- Luminous Drill With Timer > A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out
- Magic Arrow > A handy magical arrow
- Magic Arrow With Trigger > A magical arrow that casts another spell upon collision
- Magic Arrow With Timer > A magical arrow that casts another spell after a timer runs out
- Magic Bolt > A powerful magical bolt
- Magic Bolt With Trigger > A powerful magical bolt that casts another spell upon collision
- Magic Bolt With Timer > A powerful magical bolt that casts another spell after a timer runs out
- Magic Guard > Four guarding lights rotate around you for a time
- Big Magic Guard > Eight guarding lights rotate around you for a time
- Magic Missile > A fiery, explosive projectile
- Large Magic Missile > A more powerful version of Magic missile
- Giant Magic Missile > The most powerful version of Magic missile
- Meteor > A destructive projectile from the skies!
- Blood Mist > A cloud of blood mist
- Mist Of Spirits > A cloud of potent alcohol
- Slime Mist > A cloud of slimy mist
- Toxic Mist > A cloud of toxic mist
- Nuke > Take cover!
- Giga Nuke > What do you expect?
- Path Of Dark Flame > A trail of dark, deadly flames
- Pinpoint Of Light > An extremely concentrated point of light that explodes after a moment
- Plasma Beam > An instantaneous, dangerous beam of light
- Plasma Cutter > A plasma beam specialized in cutting materials!
- Pollen > A small, floating projectile that homes towards nearby creatures
- Prickly Spore Pod > Summons a spore pod that attaches to a surface and then grows and explodes into spikes
- Propane Tank > Summons a propane tank. Be careful what you wish for.
- Random Projectile Spell > Casts one random projectile spell
- Chaos Magic > Makes a projectile launch a random spell (out of a limited selection) when it hits something
- Rock > Create a mighty rock out of thin air
- Disc Projectile > Summons a sharp disc projectile
- Giga Disc Projectile > Summons a large, serrated disc with a curious flight pattern
- Summon Omega Sawblade > That’s a lot of sawblade
- Slimeball > A dripping ball of poisonous slime
- Spark Bolt > A weak but enchanting sparkling projectile
- Spark Bolt With Trigger > A spark bolt that casts another spell upon collision
- Spark Bolt With Double Trigger > A spark bolt that casts two new spells upon collision
- Spark Bolt With Timer > A spark bolt that casts another spell after a timer runs out
- Spiral Shot > A mystical whirlwind of magic sparks
- Spitter Bolt > A short-lived magical bolt
- Spitter Bolt With Timer > A short-lived magical bolt that casts another spell after a timer runs out
- Large Spitter Bolt > A more powerful version of Spitter Bolt
- Large Spitter Bolt With Timer > A more powerful version of Spitter Bolt that casts another spell after a timer runs out
- Giant Spitter Bolt > The most powerful version of Spitter Bolt
- Giant Spitter Bolt With Timer > The most powerful version of Spitter Bolt that casts another spell after a timer runs out
- Summon Deercoy > Summons a seemingly-innocuous deer
- Summon Egg > Summons an egg that houses a friendly creature
- Summon Explosive Box > Summons a box of explosive matter
- Summon Large Explosive Box > Summons a large box of explosive matter
- Summon Hollow Egg > Summons an otherwise empty egg that casts a spell upon cracking open
- Summon Missile > A missile!!!
- Summon Rock Spirit > Summons an autonomous rock ally
- Summon Tentacle > Calls a terrifying appendage from another dimension
- Summon Tentacle With Timer > Calls a terrifying appendage from another dimension! Comes with a timer
- Homebringer Teleport Bolt > Brings the target hit closer to you
- Teleport Bolt > A magical bolt that moves you wherever it ends up flying
- Return > After a period of time, you’ll be returned to where you cast this spell
- Swapper > It was theorized that the source of qualia would be transferred …But it turns out it was the whole body all along.
- Small Teleport Bolt > A shortlived magical bolt that moves you wherever it ends up flying
- Triplicate Bolt > A formation of three small, fast bolts
- Unstable Crystal > A crystal that explodes when someone comes nearby
- Unstable Crystal With Trigger > A crystal that explodes and casts another spell when someone comes nearby
- Worm Launcher > Summons a giant worm to cause havoc for a moment!
Noita Spells Wiki – Static Projectile Spells
These spells draw diferent forms geometric forms, acording to the spell.
- Horizontal Barrier > A thin, horizontal barrier that harms passing creatures, including you
- Vertical Barrier > A thin, vertical barrier that harms passing creatures, including you
- Square Barrier > A thin, square-shaped barrier that harms passing creatures, including you
- Circle of Buoyancy > A field of levitative magic
- Circle of Stillness > A field of freezing magic
- Circle of Thunder > A field of electrifying magic
- Circle of Displacement > A field of teleportative magic
- Circle of Fervour > A field of berserk magic
- Circle of Shielding > A field of protective magic
- Circle of Unstable Metamorphosis > A field of transformative magic
- Circle of Transmogrification > A field of sheep-like magic
- Circle of Vigour > A field of regenerative magic
- Acid Cloud > Creates a rain of acid
- Blood Cloud > Creates a rain of blood
- Thundercloud > Creates a thundercloud
- Oil Cloud > Creates a rain of oil
- Rain Cloud > Creates a watery weather phenomenon
- Destruction > Instantly decimates foes around you, at the cost of your maximum HP
- Explosion > A powerful explosion!
- Explosion of Brimstone > A fiery explosion!
- Explosion of Poison > An alchemical explosion!
- Explosion of Spirits > An inebriating explosion
- Explosion of Thunder > An electric explosion
- Magical Explosion > A large explosion that doesn’t damage the ground
- Explosive Detonator > All nearby explosive spells cast by you instantly detonate
- Glittering Field > Small explosions appear randomly over a large area
- Matosade > “Alea iacta est”
- Meteorisade > “Alea iacta est”
- Delayed Spellcast > A static, magical phenomenon that casts 3 extra spells after a short while
- Projectile Transmutation Field > Projectiles caught within the field transform into harmless critters
- Projectile Gravity Field > Projectiles caught within the field are attracted towards its center
- Projectile Thunder Field > Projectiles caught within the field transform into blasts of lightning
- Random Static Projectile Spell > Casts one random static projectile spell
- Giga Black Hole > A growing orb of negative energy that destroys everything in its reach
- Omega Black Hole > Even light dies eventually…
- Summon Friendly Fly > Summons a friendly fly that attacks your enemies!
- Summon Fly Swarm > Summons five flies to aid you in battle
- Summon Firebug Swarm > Summons four fire bugs to aid you in battle
- Summon Wasp Swarm > Summon six wasps to aid you in battle
- Liquid Vacuum Field > Sucks liquid materials nearby and releases them upon expiring
- Vacuum Field > Sucks nearby projectiles and creatures into the middle of the field instantaneously
- Powder Vacuum Field > Sucks powder-like materials nearby and releases them upon expiring
Noita Spells Wiki – Passive Spells
These spells don´t need to be casted
- Energy Shield > Deflects incoming projectiles
- Energy Shield Sector > Deflects incoming projectiles
- Summon Tiny Ghost > Summons a tiny ethereal being to your help
- Electric Torch > Gives your wand a bright but very dangerous light!
- Torch > Lights your wand right up!
Noita Spells Wiki – Utility Spells
Spells to use out of the battle
- All-Seeing Eye > See into the unexplored. But not everywhere…
- Blood Magic > Reduces a spell’s mana cost and recharge time greatly, at the costs of four health points
- Long-Distance Cast > Casts a spell some distance away from the caster
- Teleporting Cast > Casts a spell from the closest enemy
- Warp Cast > Makes a spell immediately jump a long distance, stopped by walls
- Spells To Acid > Transforms every projectile currently in the air into a pool of acid
- Spells To Black Holes > Transforms every projectile currently in the air into a black hole
- Spells To Death Crosses > Transforms every projectile currently in the air into a death cross
- Spells To Giga Sawblades > Transforms every projectile currently in the air into a giant sawblade
- Spells To Magic Missiles > Transforms every projectile currently in the air into a magic missile
- Spells To Nukes > Transforms every projectile currently in the air into a nuke; not a good idea
- Summon Taikasauva > Summons a possessed wand to aid you
- Summon Platform > Summons a shortlived bit of ground
- Summon Wall > Summons a shortlived obstacle
- Blood to Power > A projectile gains additional damage at the cost of 20% of your health
- Gold To Power > Spends 5% of your current gold and adds damage to a projectile proportional to the amount spent
- Wand Refresh > Reloads the wand immediately
Noita Spells Wiki – Projectile Modifier Spells
Stay tunned because the spell which is modified will be the following in the spell list
- Add Mana > Immediately adds 30 mana to the wand
- Electric Arc > Creates arcs of lightning between projectiles (requires 2 projectile spells)
- Fire Arc > Creates arcs of fire between projectiles (requires 2 projectile spells)
- Gunpowder Arc > Creates arcs of gunpowder between projectiles (requires 2 projectile spells)
- Poison Arc > Creates arcs of poison between projectiles (requires 2 projectile spells)
- Octagonal Bolt Bundle > Makes a projectile launch 8 magical bolts if it moves slowly enough
- Downwards Bolt Bundle > Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
- Bubbly Bounce > Makes a projectile shoot bubble sparks as it bounces
- Plasma Beam Bounce > A projectile launches a plasma beam upon bouncing
- Remove Bounce > A normally bouncy projectile stops doing so
- Laser Bounce > Makes a projectile release a bundle of concentrated light as it bounces
- Larpa Bounce > A projectile will launch a copy of itself when it bounces
- Bounce > Makes a projectile bounce on impact
- Explosive Bounce > Any time the projectile would bounce, it also explodes
- Chain Spell > Causes a projectile to cast a copy of itself upon expiring, up to 5 times
- Concentrated Explosion > Limits the radius of a projectile’s explosion heavily
- Copy Trail > Makes a projectile leave a trail of copies of itself
- Critical On Bloody Enemies > Makes a projectile always do a critical hit on bloody enemies
- Critical On Oiled Enemies > Makes a projectile always do a critical hit on oiled enemies
- Critical Plus > Gives a projectile +15% chance of a critical hit
- Critical On Burning > Makes a projectile always do a critical hit on burning enemies
- Critical On Wet (Water) Enemies > Makes a projectile always do a critical hit on wet (water) enemies
- Damage Field > Gives a projectile an energy field that constantly deals 3.5 damage to nearby creatures
- Bloodlust > A projectile gains a hefty damage boost, but is also able to hurt you
- Light Shot > Makes a projectile move considerably faster, but deal less damage
- Random Damage > Randomly increases or lowers the damage done by projectiles
- Heavy Shot > Greatly increases the damage done by a projectile, at the cost of its speed
- Damage Plus > Increases the damage done by a projectile
- Mana To Damage > If the wand has more than 50 mana, all mana over that is converted into additional damage
- Earthquake Shot > Makes a projectile crumble the earth it hits
- Freeze Charge > Gives a projectile a frozen charge, that it will release on impact
- Electric Charge > Gives a projectile an electric charge, that it will release on impact
- Explosion On Drunk Enemies > Makes a projectile explode upon collision with creatures covered in alcohol
- Giant Explosion On Drunk Enemies > Makes a projectile explode powerfully upon collision with creatures covered in alcohol
- Explosion On Slimy Enemies > Makes a projectile explode upon collision with creatures covered in slime
- Giant Explosion On Slimy Enemies > Makes a projectile explode powerfully upon collision with creatures covered in slime
- Charm On Toxic Sludge > Makes a projectile charm creatures covered in toxic sludge
- Fizzle > Gives a spell a small probability of short-circuiting
- Rainbow Glimmer > Gives a projectile a randomly colored sparkly trail
- Invisible Spell > Turns a projectile invisible
- Blue Glimmer > Gives a projectile a blue sparkly trail
- Green Glimmer > Gives a projectile a green sparkly trail
- Orange Glimmer > Gives a projectile a orange sparkly trail
- Purple Glimmer > Gives a projectile a purple sparkly trail
- Red Glimmer > Gives a projectile a red sparkly trail
- Yellow Glimmer > Gives a projectile a yellow sparkly trail
- Heavy Spread > Gives a projectile a much lower cast delay, but no respect to your aim
- Knockback > Gives a projectile the power to knock back the foes it hits
- Chaos Larpa > Makes a projectile cast copies of itself in random directions
- Downwards Larpa > Makes a projectile cast copies of itself with a downwards trajectory
- Larpa Explosion > A projectile will shoot out 8 copies of itself when it expires or hits the ground
- Upwards Larpa > Makes a projectile cast copies of itself with an upwards trajectory
- Reduce Lifetime > Reduces the lifetime of a spell
- Nolla > The duration of a projectile is set to zero
- Increase Lifetime > Increases the lifetime of a spell
- Light > Makes a projectile illuminate its surroundings
- Necromancy > Makes corpses of creatures killed by a projectile rise to your aid
- Fireball Orbit > Makes four fireballs rotate around a projectile
- Sawblade Orbit > Makes four sawblades rotate around a projectile
- Nuke Orbit > Makes four… nukes(?!) rotate around a projectile
- Plasma Beam Orbit > Makes four plasma beams rotate around a projectile
- Orbit Larpa > Makes four copies of a projectile rotate around it
- Linear Arc > Makes a projectile fly only in cardinal or diagonal lines
- Horizontal Path > Forces a projectile on a horizontal path, but increases its damage
- Anti-Gravity > Applies an upwards force to the projectile
- Gravity > Increases the effect gravity has on a projectile
- Fly Upwards > Causes a projectile to aim straight upwards a short time after casting
- Fly Downwards > Causes a projectile to aim straight downwards a short time after casting
- Spiral Arc > A projectile flies in a spiralling pattern
- Phasing Arc > A projectile flies much slower but teleports short distances over its flight
- Orbiting Arc > A projectile orbits the point of its origin
- Chaotic Path > Causes a projectile to chaotically fly wherever it wishes
- Ping-Pong Path > Makes a projectile fly back and forth
- Slithering Path > Makes a projectile move rapidly in a slithering manner, like a snake
- Short-range Homing > A projectile flies towards targets when near them
- Projectile Area Teleport > If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
- Aiming Arc > A projectile rotates towards the direction you’re aiming
- Rotate Towards Foes > Makes a projectile turn towards your foes
- Boomerang > Gives a projectile a path that curves towards you
- Accelerative Homing > A projectile homes towards enemies at an increasing pace
- Auto-Aim > Makes a projectile turns towards the nearest visible enemy
- Homing > Makes a projectile accelerate towards your foes
- Personal Fireball Thrower > Makes a projectile turn the creatures it hits into living fireball throwers
- Personal Gravity Field > Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually
- Personal Lightning Caster > Makes a projectile turn the creatures it hits into living thunderstorms
- Personal Tentacler > Makes creatures hit by a projectile grow tentacles in a chaotic manner
- Petrify > Turns a wounded enemy into stone
- Piercing Shot > Makes a projectile fly through enemies, but harmful to the caster
- Plasma Beam Enhancer > Makes plasma beam spell’s beam wider
- Projectile Energy Shield > Gives a projectile a shield that deflects other projectiles
- Quantum Split > Makes a projectile split into three projectiles whose existences are entangled
- Random Modifier Spell > Casts one random modifier spell
- Recoil > Increases the recoil when casting spells
- Recoil Damper > Reduces the recoil when casting spells
- Reduce Recharge Time > Reduces the time between spellcasts
- Reduce Spread > Reduces the spread of a spell
- Remove Explosion > Makes a projectile no longer explode
- Slow But Steady > The reload time of the wand is set to exactly 1.5 seconds
- Accelerating Shot > Causes a projectile to accelerate as it flies
- Decelerating Shot > Makes a projectile decelerate as it flies
- Speed Up > Increases the speed at which a projectile flies through the air
- Explosive Projectile > Makes a projectile more destructive to the environment
- Matter Eater > Makes a projectile eat the environment as it flies
- Avoiding Arc > Makes a projectile shy away from obstacles
- Drilling Shot > Gives a projectile the power to go through the ground
- Firecrackers > Makes a projectile release firecrackers when it disappears
- Floating Arc > Makes a projectile float above the ground
- Fireball Thrower > Makes a projectile cast fireballs in random directions
- Plasma Beam Thrower > A projectile fires beams of light in random directions
- Lightning Thrower > Makes a projectile cast lightning in random directions
- Tentacler > Makes a projectile cast tentacles in random directions
- Two-Way Fireball Thrower > Makes a projectile fire small fireballs perpendicular to its trajectory
- Spells To Power > Converts any nearby projectiles cast by you into extra damage
- Essence to Power > Increases a projectile’s damage based on the number of creatures nearby
- Water Trail > Gives a projectile a trail of water
- Poison Trail > Gives a projectile a trail of poison
- Oil Trail > Gives a projectile a trail of oil
- Fire Trail > Gives a projectile a trail of fiery particles
- Acid Trail > Gives a projectile a trail of acid
- Burning Trail > Gives a projectile a tail of fire
- Rainbow Trail > Gives a projectile a trail of rainbow
- Gunpowder Trail > Gives a projectile a trail of gunpowder
- Toxic Sludge To Acid > Makes any toxic sludge within a projectile’s range turn into acid
- Chaotic Transmutation > Transmutes various liquids and powdery substances within a projectile’s range into something else
- Ground To Sand > Makes any hard, solid materials within a projectile’s range turn into sand
- Liquid Detonation > Converts nearby nonmagical liquids into explosive gunpowder
- Blood To Acid > Makes any blood within a projectile’s range turns into acid
- Lava To Blood > Makes any lava within a projectile’s range turn into blood
- Water To Poison > Makes any water within a projectile’s range turns into poison
- Weakening Curse – Electricity > Target hit by a projectile takes 25% extra electricity damage for a time
- Weakening Curse – Explosives > Target hit by a projectile takes 25% extra explosion damage for a time
- Weakening Curse – Melee > Target hit by a projectile takes 25% extra melee damage for a time
- Weakening Curse – Projectiles > Target hit by a projectile takes 25% extra projectile damage for a time
- Venomous Curse > Imbues a projectile with a curse that makes the target hit by the projectile to waste away
Noita Spells Wiki – Material Spells
Every time a spells is casted a materials is created
- Chunk Of Soil > Don’t soil yourself
- Circle Of Acid > An expanding circle of dripping acid
- Circle Of Fire > An expanding circle of burning air
- Circle Of Oil > An expanding circle of slick oil
- Circle Of Water > An expanding circle of water
- Cement > Transmute drops of wet cement from nothing
- Water > Transmute drops of water from nothing
- Blood > Blood blood blood
- Oil > Transmute drops of oil from nothing
- Acid > Transmute drops of acid from nothing
- Sea Of Acid > Summons a large body of acid below the caster
- Sea Of Alcohol > Summons a large body of tasty alcohol below the caster
- Sea Of Flammable Gas > Summons a large body of flammable gas below the caster
- Sea Of Lava > Summons a large body of lava below the caster
- Sea Of Oil > Summons a large body of oil below the caster
- Sea Of Water > Summons a large body of water below the caster
- Touch Of Blood > Transmutes everything in a short radius into blood, including walls, creatures… and you
- Touch Of Gold > Transmutes everything in a short radius into gold, including walls, creatures… and you
- Touch Of Oil > Transmutes everything in a short radius into oil, including walls, creatures… and you
- Touch Of Smoke > Transmutes everything in a short radius into smoke, including walls, creatures… and you
- Touch Of Spirits > Transmutes everything in a short radius into alcohol, including walls, creatures… and you
- Touch Of Water > Transmutes everything in a short radius into water, including walls, creatures… and you
Noita Spells Wiki – Multicast Spells
Multiple of spells can be cast at the same time
- Double Spell > Simultaneously casts 2 spells
- Triple Spell > Simultaneously casts 3 spells
- Quadruple Spell > Simultaneously casts 4 spells
- Octuple Spell > Simultaneously cast 8 spells
- Myriad Spell > Simultaneously casts as many spells as you have left uncast in your wand
- Double Scatter Spell > Simultaneously casts 2 spells with low accuracy
- Triple Scatter Spell > Simultaneously casts 3 spells with low accuracy
- Quadruple Scatter Spell > Simultaneously casts 4 spells with low accuracy
- Formation – Behind Your Back > Casts two spells: one ahead of and one behind the caster
- Formation – Above And Below > Casts 3 spells – ahead, above and below the caster
- Formation – Pentagon > Casts 5 spells in a pentagonal pattern
- Formation – Hexagon > Casts 6 spells in a hexagonal pattern
- Formation – Bifurcated > Casts 2 spells in a bifurcated pattern
- Formation – Trifurcated > Casts 3 spells in a trifurcated pattern
Noita Spells Wiki – Other Spells
Noita Spells Wiki – Use these spells in Game to check them
- Add Trigger > Makes a projectile cast another spell upon collision
- Add Timer > Makes a projectile cast another spell after a short time
- Add Expiration Trigger > Makes a projectile cast another spell upon expiring
- Divide By 2 > The projectile is divided in two pieces with lower damage
- Divide By 3 > The projectile is divided in three pieces with lower damage
- Divide By 4 > The projectile is divided in four pieces with lower damage
- Divide By 10 > The projectile is divided in ten pieces with lower damage
- Alpha > Casts a copy of the first spell in your wand
- Zeta > Copies a random spell in another wand you’re holding
- Tau > Copies the two following spells in the wand when cast
- Gamma > Casts a copy of the last spell in your wand
- Mu > Every modifier-type spell in the current wand is applied to a projectile
- Phi > Casts a copy of every projectile-type spell in the current wand
- Sigma > Copies every static projectile -type spell in the wand when cast
- Omega > Casts copies of every spell in your wand
- Kantele – Note A > Music for your ears!
- Kantele – Note D > Music for your ears!
- Kantele – Note D+ > Music for your ears!
- Kantele – Note E > Music for your ears!
- Kantele – Note G > Music for your ears!
- Ocarina – Note A > Music for your ears!
- Ocarina – Note B > Music for your ears!
- Ocarina – Note C > Music for your ears!
- Ocarina – Note D > Music for your ears!
- Ocarina – Note E > Music for your ears!
- Ocarina – Note F > Music for your ears!
- Ocarina – Note G+ > Music for your ears!
- Ocarina – Note A2 > Music for your ears!
- Random Spell > Casts a spell, any spell, at random!
- Copy Random Spell > Casts a random spell among the spells in your wand
- Copy Random Spell Thrice > Casts a random spell among the spells in your wand three times!
- Copy Three Random Spells > Casts three random spells among the spells in your wand
- Requirement – Projectile Spells > The next spell is skipped if there are less than 20 projectiles nearby
- Requirement – Low Health > The next spell is skipped if you have more than 25% health left
- Requirement – Enemies > The next spell is skipped if there are less than 15 enemies nearby
- Requirement – Every Other > The next spell is skipped every other time this spell is cast
- Requirement – Otherwise > If a Requirement spell before this succeeds, the next spell is skipped
- Requirement – Endpoint > Any Requirement spells before this will skip all spells between them and this spell
- Spell Duplication > Duplicates every spell cast before it
- Summon Portal > Summons a strange portal
- The End Of Everything > You’re heavily advised not to cast this spell
Noita Spells Wiki – Suffixes effect
It has the combined effects of different spells
- With Timer Immediately casts next spell, when the previous one hits or when it is destroyed
- With Trigger Immediately castnext spell, when the previous one hits
- Double Trigger You can cast 2 spells at the same time as if it were only 1
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