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Men Of War II Releases Update 1.034

Posted on the 02 July 2024 by Mejoress

Last Updated on 2 July, 2024

Men Of War II has just dropped its latest update which includes changes to maps & missions, UI changes, stability changes, and much more! Let us check out the entire update today:

Men Of War II Update

Full Changelog

Main

  • More awards have been added for accomplishing different tasks and traveling about the map in missions (e.g., finish a bonus task, locate an object in a mission, eliminate a non-essential adversary, etc.).
  • An ability to change the FPS limit has been added.

Stability

  • When transporting a medic and a wounded soldier to the back, a rare crash was fixed.
  • Fixed a crash that occurred when using a lost weapon to attack.
  • Extra error message output in the event that a DirectX device is lost.
  • Resolved a crash that occurred when mod [ACE] Voice lines played damaged audio files.

UI

  • To make navigating through the many settings easier, several of the GAME area’s options have been transferred to the new INTERFACE section.
  • Work package settings are now located in PACKAGE rather than GAME.

Competitive Setting

  • There are now four instead of five armored Willies in each slot.
  • Pz 4 F2: Sandbags for reinforcement were added, and health was enhanced.
  • Crab minesweeper flail tank: Added an incendiary projectile and slightly increased health.
  • OT-34: Armor-piercing projectile added.
  • The penalty for being proficient with grenade launchers has been rebalanced. Non-specialists no longer face a range penalty versus AI, but accuracy—including AI—has been greatly improved.
  • Increased damage to light vehicles when large guns are rammed.

Realistic Setting

  • Increased damage to light vehicles from anti-tank rifles.
  • Building a wooden bunker took twice as long (120 seconds with 5 engineers) as building a tower (80 seconds with 5 engineers).
  • Increased trench damage from earthquakes. The first shot should be an 85mm+ HE round, and the second should be a 75mm HE round, filling in a trench.
  • For wrecked tanks, the inventory disappearance was fixed without an explosion or fire in the ammunition rack.
  • Reduced armor penetration over long and middle ranges
  • Hovering over a vehicle with a damaged hull added a hint about the damage.
  • Unit detection range will be increased via visor overhaul.
  • Increased damage to static guns from 75mm+ HE bullets.
  • Decreased vehicle engine longevity.
  • Decreased medium and close-range machine gun damage.

Classic Mode

  • Slightly lowered the price of premium heavy tanks.
  • Raised the cost of the best AT weapons.
  • Upped the cost and timing for AT weapons and mortars.
  • A sapper takes the place of the leader with a signal pistol in the Sturmpioniere Infantry squad.
  • Bonus victory points for taking over areas along the first front line.

Models

  • Fixed display of leading rollers on pz38t.
  • Adjusted visors on sturmboot42 boat.

Miscellaneous

  • In the editor, obstacles now scale with objects.
  • AI no longer moves players’ infantry in trenches while using direct control.

Maps & Missions

  • The Dead River map was updated with two new bridges and extra big rocks to provide cover for armored vehicles.
  • A few Port map models (columns, crates, fences, water tower, loading crane) have been improved.
  • Upgraded rail and train prop models in terms of materials and textures.
  • Updated Soviet campaign map, “Overcoming Difficulties”
  • Extra crates from “Through the Snow” and “Scorched Earth” missions have been removed.
  • A few minor adjustments to the “Towards Freedom” goal.
  • Defense positions on the “Death Valley” map have been adjusted.
  • Minor adjustments to the “Hunt” and “Chapel” maps.
  • Road upgrades on the “Airfield” and “Champagne” maps.

Conquest

  • Outskirts, Coast, Sawmill, Port, and Checkpoints can now be defended in Frontline Defense mode.

Check out the patch notes of the entire Men of War II update here.


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