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Kingdom Come Deliverance: How to Know If Mods Are Working

Posted on the 12 March 2025 by Mejoress

Last Updated on 12 March, 2025

Wondering how to know if mods are working in Kingdom Come Deliverance? Mods can improve graphics, add new items, or change gameplay, but they don’t always work as expected.

Checking if they are installed and running properly is important. From folder setup to in-game tests, there are simple ways to confirm everything is working. Let’s go over the best methods to ensure your mods are active.

Check the Mod Folder Structure

Before launching the game, make sure your mods are placed correctly. Mods should be in the Mods folder within the game directory. Each mod should have its own subfolder containing the necessary files, including .pak, .xml, or other required formats.

Verify Mod Installation in the Game

Once you have installed your mods, you can check if they are active in the game by following these steps:

  1. Launch the Game: Start Kingdom Come: Deliverance and load your save.
  2. Look for Immediate Changes: If your mod affects visuals, gameplay mechanics, or UI, you should see changes right away. 
  3. Check Mod-Specific Features: Some mods add new items, NPCs, or menu options. If the mod adds a weapon or armor, check your inventory or visit a trader to see if it appears.

Debugging Mods with the Console

If you’re unsure whether a mod is working, you can use the in-game console:

  1. Press the ~ key (tilde) to open the console.
  2. Enter wh_pl_showfirearms (for weapon mods) or wh_cheat_addItem [item code] to manually add modded items and see if they exist.
  3. Check for errors: If the mod is not working, the console may display an error message indicating missing files or conflicts.

Ensuring XML Mods Are Functioning

For .xml mods, proper installation is crucial. To make sure they work:

  • Each .xml file must have a corresponding .tbl file in the same directory.
  • The .tbl file should be a zero-length text file (empty) and must match the .xml file name exactly. 
  • Example: armor.xml requires an armor.tbl file.
  • Incorrect Example: armor.tbl will not work if the file modified is armor.xml.
  • Check for typos in file names, as a small mistake can prevent the mod from working.

Confirming Mods with a New Save

Sometimes, mods may not apply correctly to existing saves. To verify:

  1. Start a New Game: Create a fresh save and check if the modded features are present.
  2. Test Different Mods Separately: If multiple mods are installed, try enabling them one by one to isolate any conflicts.

Troubleshooting Mods That Don’t Work

If your mods are not working, consider these troubleshooting steps:

  • Check for Game Updates: Mods may break after patches, so ensure compatibility.
  • Read Mod Instructions: Some mods require additional setup steps or dependencies.
  • Enable the Mod Properly: Some mods need to be manually activated in configuration files.
  • Look for Conflicting Mods: Two mods modifying the same feature may cause issues.

By following these steps, you can ensure that your mods are correctly installed and working as intended. If a mod is still not functioning, checking the mod’s forum or comments section may provide additional solutions.

Conclusion

Now you know how to know if mods are working in Kingdom Come: Deliverance. Checking folder structure, testing in-game features, and using the console can help confirm proper installation. If a mod doesn’t work, troubleshooting steps like checking for conflicts or updates can fix the issue. Follow these steps, and you’ll enjoy a smooth modded experience!


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