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Home Invasion Patch 2 Changes

Posted on the 04 August 2024 by Mejoress

Last Updated on 4 August, 2024

Attention officers, Ready Or Not is here with the Patch 2 Changelog for the Home Invasion Release. Read on to find out all the fixes and improvements that you can expect to be implemented into the game soon.

Home Invasion Patch 2 Changelog

Fixes

  • When urged to “Move to Exit,” individuals were stuck trying to navigate through rat holes.
  • Citizens are instructed to “Move to Exit,” but they end being stranded behind locked doors.
  • Fixed crash if the host passes away while holding a suspect or bystander.
  • The texture on the club entry curb was fixed.
  • Proof that the dorms were not possible to be retrieved after collapsing under part of the earth rubble was fixed.
  • Fixed a bug where the breaching shotgun would get stuck on some rooms when the SWAT AI tried to breach and clear it.
  • Fixed a number of Narcos collision problems
  • The hospital’s fixed soundtrack is not correctly ramping up.
  • Fixed a number of hospital occlusion problems.
  • For DLC customization items, missing requirements text has been added.
  • The wrong Home Invasion level order has been fixed.
  • The DLC station’s missing holding cell audio has been added.
  • On Penthouse, the deprecated propagation audio is fixed.
  • Sound transitioner optimized.
  • Fixed spectator camera: audio does not transition.
  • Added to Penthouse the missing face ROMs.
  • Sweat command status user interface text element overlap was fixed.
  • Added a fix for SWAT AI’s inability to clear a tiny space on lawmakers
  • Repaired SWAT LODs not functioning as intended
  • Club response volumes that were missing were fixed.
  • Blown out fixed optics on Port
  • Hands of the fixed character vanish during paired interactions
  • Resolved SWAT AI’s minor stuckness at the elephant spawn at the northern exit
  • A fix was made so that anybody at the Northern Exit Elephant spawn would not be jailed.
  • Resolved the TCR’s inability to reload while emptying and simultaneously staring down sights
  • Repaired some helmets that were missing from the team camera.
  • Resolved a problem with the standard map of Tan GPNVG
  • While wearing night vision goggles, redundant battery pack configurations on helmets were fixed.

Improvements

  • The ability to play DLC missions in Commander Mode once base missions are completed has been added:
  • Commander Mode missions are unlocked in the prescribed order.
  • A few useful pop-ups have been added to the main menu.
  • Enhanced Crystal sound quality on Gas
  • Enhanced system functionality during door opening and closing
  • Modified the method that SWAT AI cleared the main dormitory hallways
  • Improved a number of character models

Known Issues

  • The ‘Thank you for purchasing the DLC’ pop-up appears when launching the game for the first time, even without owning the DLC. This has now been fixed.

It’s safe to say that Ready Or Not has patched quite a few annoying fixes this time around. What do you make of this changelog? Let us know!


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