Last Updated on 4 August, 2024
Attention officers, Ready Or Not is here with the Patch 2 Changelog for the Home Invasion Release. Read on to find out all the fixes and improvements that you can expect to be implemented into the game soon.
Home Invasion Patch 2 Changelog
Fixes
- When urged to “Move to Exit,” individuals were stuck trying to navigate through rat holes.
- Citizens are instructed to “Move to Exit,” but they end being stranded behind locked doors.
- Fixed crash if the host passes away while holding a suspect or bystander.
- The texture on the club entry curb was fixed.
- Proof that the dorms were not possible to be retrieved after collapsing under part of the earth rubble was fixed.
- Fixed a bug where the breaching shotgun would get stuck on some rooms when the SWAT AI tried to breach and clear it.
- Fixed a number of Narcos collision problems
- The hospital’s fixed soundtrack is not correctly ramping up.
- Fixed a number of hospital occlusion problems.
- For DLC customization items, missing requirements text has been added.
- The wrong Home Invasion level order has been fixed.
- The DLC station’s missing holding cell audio has been added.
- On Penthouse, the deprecated propagation audio is fixed.
- Sound transitioner optimized.
- Fixed spectator camera: audio does not transition.
- Added to Penthouse the missing face ROMs.
- Sweat command status user interface text element overlap was fixed.
- Added a fix for SWAT AI’s inability to clear a tiny space on lawmakers
- Repaired SWAT LODs not functioning as intended
- Club response volumes that were missing were fixed.
- Blown out fixed optics on Port
- Hands of the fixed character vanish during paired interactions
- Resolved SWAT AI’s minor stuckness at the elephant spawn at the northern exit
- A fix was made so that anybody at the Northern Exit Elephant spawn would not be jailed.
- Resolved the TCR’s inability to reload while emptying and simultaneously staring down sights
- Repaired some helmets that were missing from the team camera.
- Resolved a problem with the standard map of Tan GPNVG
- While wearing night vision goggles, redundant battery pack configurations on helmets were fixed.
Improvements
- The ability to play DLC missions in Commander Mode once base missions are completed has been added:
- Commander Mode missions are unlocked in the prescribed order.
- A few useful pop-ups have been added to the main menu.
- Enhanced Crystal sound quality on Gas
- Enhanced system functionality during door opening and closing
- Modified the method that SWAT AI cleared the main dormitory hallways
- Improved a number of character models
Known Issues
- The ‘Thank you for purchasing the DLC’ pop-up appears when launching the game for the first time, even without owning the DLC. This has now been fixed.
It’s safe to say that Ready Or Not has patched quite a few annoying fixes this time around. What do you make of this changelog? Let us know!
